L_LoadSvgMemory

#include "l_bitmap.h"

L_LTFIL_API L_INT L_LoadSvgMemory(pBuffer, pOptions, nBufferSize, pLoadOptions, pFileInfo)

Loads a page from an image, document or vector data as an SVG file.

Parameters

L_UCHAR *pBuffer

Pointer to the file in memory to be checked.

pLOADSVGOPTIONS pOptions

Pointer to a structure that contains the options used for loading SVG files. This can be NULL to use the default options.

L_SSIZE_T nBufferSize

Size of the file in memory (in bytes).

pLOADFILEOPTION pLoadOptions

Pointer to extended load options.

pFILEINFO pFileInfo

Pointer to optional extended load options. Pass NULL to use the default load options.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Support for loading as SVG is only available in Document and Medical Imaging toolkits.

Before calling this function, you may need to get or set file information, such as the page number of a multi-page file or the resolution of a PCD file. Refer to Getting and Setting File Information.

Note: More options are available in the LOADFILEOPTION structure.

Use this function to load a page from any supported image, document or vector file as SVG (Scalable Vector Graphics).

The SVG loaded by this function will be returned in the LOADSVGOPTIONS structure.

You must check the resulting SVG document flatness and perform the necessary operation before continuing.

For more information, refer to L_LoadSvg.

Required DLLs and Libraries

LTSVG
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64, Linux.

See Also

Functions

Topics

Example

This example will save an SVG document to a memory buffer and reload it.

// read the file into the buffer. The error checking is reduced for clarity 
L_INT ReadFileIntoBuffer(L_UCHAR* buffer, L_OFFSET bufferSize, L_TCHAR* fileName) 
{ 
   DWORD bytesRead; 
   HANDLE hFile = CreateFile(fileName, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); 
   if(hFile == INVALID_HANDLE_VALUE) 
      return ERROR_FILENOTFOUND; 
   ReadFile(hFile, buffer, (DWORD)bufferSize, &bytesRead, NULL); 
   CloseHandle(hFile); 
 
   return SUCCESS; 
} 
 
L_INT LoadSvgMemoryExample(L_VOID) 
{ 
   L_INT ret = SUCCESS; 
 
   L_UCHAR* buffer;    /* Pointer to the data in memory       */ 
   L_TCHAR* srcFileName = MAKE_IMAGE_PATH(TEXT("Leadtools.pdf")); 
   FILEINFO fileInfo; 
   memset(&fileInfo, 0, sizeof(FILEINFO)); 
   fileInfo.uStructSize = sizeof(FILEINFO); 
 
   LOADFILEOPTION loadFileOption; 
   L_GetDefaultLoadFileOption(&loadFileOption, sizeof(LOADFILEOPTION)); 
   loadFileOption.PageNumber = 1; 
 
   ret = L_FileInfo(srcFileName, &fileInfo, sizeof(FILEINFO), 0, NULL); 
   if(ret != SUCCESS) 
      return ret; 
 
   // allocate a memory buffer large enough to contain the file 
   L_SIZE_T bufferSize = (L_SIZE_T)fileInfo.SizeDisk; 
   buffer = (L_UCHAR*)malloc(bufferSize); 
   if(!buffer) 
      return ERROR_NO_MEMORY; 
   ret = ReadFileIntoBuffer(buffer, fileInfo.SizeDisk, srcFileName); 
   if(ret != SUCCESS) 
   { 
      free(buffer); 
      return ret; 
   } 
 
   // Check if the file can be loaded as SVG 
   L_BOOL canLoadSvg = TRUE; 
   ret = L_CanLoadSvgMemory(buffer, &canLoadSvg, bufferSize, &loadFileOption, &fileInfo); 
   if(ret != SUCCESS) 
   { 
      free(buffer); 
      return ret; 
   } 
 
   if(canLoadSvg) 
   { 
      // Load the file 
      LOADSVGOPTIONS options; 
      memset(&options, 0, sizeof(LOADSVGOPTIONS)); 
      options.uStructSize = sizeof(LOADSVGOPTIONS); 
 
      ret = L_LoadSvgMemory(buffer, &options, bufferSize, &loadFileOption, &fileInfo); 
 
      // Save the result 
      if(ret == SUCCESS) 
      { 
         ret = L_SvgSaveDocument(MAKE_IMAGE_PATH(TEXT("Leadtools.pdf.svg")), options.SvgHandle, NULL); 
 
         L_SvgFreeNode(options.SvgHandle); 
      } 
   } 
 
   return ret; 
} 

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