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Medical3DEngine Class Members

Summary

The following tables list the members exposed by Medical3DEngine.

Public Constructors

Name Description
Public Constructor Medical3DEngine Initializes a new instance of the class Medical3DEngine.

Public Methods

Name Description
Public Method CanUse3DTexturing Gets the current hardware that renders the volume using 3D texturing.
Public Method Provide3DInformation Provides the 3D information that is requested by the MedicalViewer or the MedicalViewerCell control.

Public Properties

Name Description
Public Property BlendingAvailable Gets the value that indicates whether the blending operation is supported by the current hardware.
Public Property CanCreateMesh Gets the value that indicates whether or not you can create a mesh.
Public Property ComputerName Gets the System.String value that indicates the name of the computer.
Public Property DedicatedGPUMemorySize Gets the value that indicates the amount of dedicated GPU memory.
Public Property DedicatedGPUMemorySize64 Value that indicates the amount of dedicated GPU memory.
Public Property DirectXVersion Gets the value that indicates the name of the current DirectX version installed on the system.
Public Property HardwareCompatible Gets the value that indicates whether the current hardware is capable of running the 3D engine or not.
Public Property HardwareShaderAvailable Gets the value that indicates whether the hardware shader is supported by the current hardware.
Public Property IsValidDirectXVersion Gets the value that indicates whether the current DirectX version can run the 3D engine properly.
Public Property Maximum2DTextureDimension Gets the value that indicates the maximum 2D Texturing allowed by the current hardware.
Public Property Maximum3DTextureDimension Gets the value that indicates the maximum 3D Texturing allowed by the current hardware.
Public Property PixelShaderAvailable Gets the value that indicates whether the pixel shading is supported by the current hardware.
Public Property SharedGPUMemorySize Gets the value that indicates the amount of shared GPU memory.
Public Property SharedGPUMemorySize64 Gets the value that indicates the amount of shared GPU memory.
Public Property SoftwareRendering Determines whether the engine values are based on hardware or software.
Public Property TexturingAvailable Gets the value that indicates whether texturing is supported by the current hardware.
Public Property TexturingBackBufferAvailable Gets the value that indicates whether the texture back buffer is supported by the current hardware.
Public Property VertexShaderAvailable Gets the value that indicates whether vertex shading is supported by the current hardware.
Public Property ZOperationAvailable Gets the value that indicates whether the vertex Z operation is supported by the current hardware.

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