L_MotionBlurBitmap

#include "l_bitmap.h"

L_LTIMGEFX_API L_INT L_MotionBlurBitmap(pBitmap, uDim, nAngle, bUnidirectional, uFlags)

pBITMAPHANDLE pBitmap;

pointer to the bitmap handle

L_UINT uDim;

size of the blur effect

L_INT nAngle;

direction of the motion

L_BOOL bUnidirectional;

flag

L_UINT32 uFlags;

flags

Applies a filter, which creates the illusion of movement in an image.

Parameter Description
pBitmap Pointer to the bitmap handle that references the bitmap to blur.
uDim Size of the blur effect, in pixels.
nAngle Value that represents the direction of the motion, in hundredths of a degree (+/-) This value can be a number from 0 to 36000. If the value is positive, the motion will be clockwise. If the value is negative, the motion is counter-clockwise.
bUnidirectional Flag that indicates whether the motion extends only in one direction. Possible values are:
  Value Meaning
  TRUE The motion blur effect is only in the direction specified in nAngle.
  FALSE The motion blur effect is along the line with that angle. For example, if nAngle is 0, the blur effect will occur in the 0 degree direction and the 180 degree direction.
uFlags Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64, Linux.

See Also

Functions:

L_SharpenBitmap, L_PosterizeBitmap, L_MosaicBitmap, L_EmbossBitmap, L_MedianFilterBitmap, L_AddBitmapNoise, L_IntensityDetectBitmap, L_SpatialFilterBitmap, L_BinaryFilterBitmap, L_MaxFilterBitmap, L_MinFilterBitmap, L_OilifyBitmap, L_SolarizeBitmap, L_DlgMotionBlur, L_WindowLevel, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_AddShadowBitmap, L_RevEffectBitmap, L_AgingBitmap, L_DiceEffectBitmap, L_FunctionalLightBitmap, L_PuzzleEffectBitmap, L_RingEffectBitmap, L_TextureAlphaBlendBitmap, L_BricksTextureBitmap, L_DeskewBitmap, L_DiffuseGlowBitmap, L_GlowFilterBitmap, L_HalfTonePatternBitmap, L_HighPassFilterBitmap, L_MaskConvolutionBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Filtering Images

 

Applying Artistic Effects

Example

This example loads a bitmap and creates motion blur.

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT MotionBlurBitmapExample(L_VOID) 
{ 
   L_INT nRet; 
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle to hold the loaded image. */ 
   /* Load the bitmap, keeping the bits per pixel of the file */ 
   nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("sample5.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   /* blur the bitmap */ 
   nRet = L_MotionBlurBitmap(&LeadBitmap,20,4500,FALSE, 0); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   //free bitmap 
   if(LeadBitmap.Flags.Allocated) 
      L_FreeBitmap(&LeadBitmap); 
   return SUCCESS; 
} 

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