L_Jp2ReadGMLData

#include "l_bitmap.h"

L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)

L_HJP2 hJp2;

JPEG 2000 engine handle

L_TCHAR * pFileName;

JPEG 2000 file name

pL_JP2_GMLDATA pGMLData;

pointer to the L_JP2_GMLDATA structure

Reads GML data stored in a JPEG 2000 file.

Parameter

Description

hJp2

JPEG 2000 engine handle.

pFileName

Character string that contains the name of the JPEG 2000 file.

pGMLData

Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.

Required DLLs and Libraries

LTJP2
LFJ2K
LTIMGEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_Jp2FreeGMLData, L_Jp2ReadGMLDataMemory, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory

Topics:

Programming with JPEG 2000 Features

Programming with JPX Features

 

Raster Image Functions: Working with JPEG 2000

 

Raster Image Functions: Working with JPX

Example

This example reads GML data stored in JPEG 2000 file format

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT Jp2ReadGMLDataExample(L_VOID) 
{ 
   L_HJP2 hEngine; 
   L_JP2_GMLDATA GMLData; 
   /*Create JPEG  2000 engine handle*/ 
   hEngine = L_Jp2Create(); 
   /*Read GML data*/ 
   GMLData.uStructSize = sizeof(L_JP2_GMLDATA); 
   L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData); 
   /*Free GML data*/ 
   L_Jp2FreeGMLData(hEngine, &GMLData); 
   /*Destroy engine handle*/ 
   L_Jp2Destroy(hEngine); 
   return SUCCESS; 
} 

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