L_EfxEffectBlt

#include "l_bitmap.h"

L_LTEFX_API L_INT L_EfxEffectBlt(hdcDest, nXDest, nYDest, nWidth, nHeight, hdcSrc, nXSrc, nYSrc, uEffect, uGrain, uDelay, nSpeed, nCycles, uPass, uMaxPass, fTransparency, crTransparency, uWandWidth, crWand, uROP)

HDC hdcDest;

handle to the target device context

L_INT nXDest;

x coordinate of the origin of the destination rectangle

L_INT nYDest;

y coordinate of the origin of the destination rectangle

L_INT nWidth;

width of the destination rectangle

L_INT nHeight;

height of the destination rectangle

HDC hdcSrc;

handle to the source device context

L_INT nXSrc;

x coordinate of the origin of the source rectangle

L_INT nYSrc;

y coordinate of the origin of the source rectangle

L_UINT uEffect;

effect to apply when painting

L_UINT uGrain;

graining size

L_UINT uDelay;

delay between graining steps

L_INT nSpeed;

speed of the wave

L_INT nCycles;

number of cycles or repetitions

L_UINT uPass;

pass number when using a pattern brush

L_UINT uMaxPass;

maximum passes for a pattern brush

L_BOOL fTransparency;

transparency paint flag

COLORREF crTransparency;

transparency paint color

L_UINT uWandWidth;

wand width

COLORREF crWand;

wand color

L_UINT32 uROP;

Windows ROP code for display

Performs a bit-block transfer of the color data corresponding to a rectangle of pixels from the specified source device context into a destination device context, while applying a special effect.

Parameter

Description

hdcDest

Handle to the target device context.

nXDest

X coordinate of the origin of the destination rectangle.

nYDest

Y coordinate of the origin of the destination rectangle.

nWidth

Width of the destination rectangle.

nHeight

Height of the destination rectangle.

hdcSrc

Handle to the source device context.

nXSrc

X coordinate of the origin of the source rectangle.

nYSrc

Y coordinate of the origin of the source rectangle.

uEffect

Effect to apply when painting. For valid values, refer to Effect Types.

uGrain

Graining size. This is the smallest size (pixel width or height) to be updated when painting an effect. Using a small grain makes the painting smoother, but takes longer to paint. Using a large grain makes the painting more coarse, but paints faster. If the uEffect parameter is from the Wave class this represents the duration or height of the wave. Valid values are 1 to 256.

uDelay

Delay between graining steps, in milliseconds.

nSpeed

Speed of the wave. Valid values are 1 to 256. This parameter is valid only if the uEffect parameter is from the Wave class.

nCycles

Number of cycles or repetitions used to draw the wave. This parameter is valid only if the uEffect parameter is from the Wave class.

uPass

Pass number when using a pattern brush. Use 1 for painting in one pass.

uMaxPass

Maximum passes for a pattern brush. Use 1 for painting in one pass.

fTransparency

TRUE to implement transparency by not painting pixels of the color specified in the crTransparency parameter; FALSE if transparency is not implemented.

crTransparency

COLORREF value that specifies the transparent color.

uWandWidth

Wand width, in pixels.

crWand

COLORREF value that specifies the wand color.

uROP

Windows ROP code for display. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Use this function as a replacement for the Windows BitBlt C API function when you want a special painting effect.

Use the uGrain and uDelay parameters to control the speed of the display. The uGrain parameter controls the size of the painting increment, and uDelay controls the time between increments.

The wand is a solid color bar that moves during an effect. Small grain sizes produce the best wand effects. Many of the effects listed in Effect Types can have a wand.

Use the uPass and uMaxPass parameters to paint the image in more than one pass. For example, if you want a 3-pass paint, use uMaxPass of 3 and paint 3 times, once with uPass = 1, once with uPass = 2, and once with uPass = 3.

Multipass painting for the EFX_EFFECT_PUSH_CLASS is disabled.

If the uEffect parameter is from the Twirl class, White Turnover class, Turnover class, Replace class, Laser class, Fade Normal class, Fade Black and White class, Fade Color class or Wave Class, the uPass and uMaxPass parameters have no effect.

If the uEffect parameter is from the Fade Normal class, Fade Black and White class or Fade Color class, the uGrain parameter has no effect. However, if the uEffect parameter is from the Wave class, the uGrain parameter contains the wave size.

If the uEffect parameter is from the White Turnover class, the Turnover class or the Replace class, the uWandWidth and crWand parameters have no effect. However, if the uEffect parameter is from the Fade Color class, the crWand parameter contains the bitmap color level.

The nSpeed and nCycles parameters have effect only if the uEffect parameter is from the Wave class.

For general information, refer to Implementing Special Effects.

Required DLLs and Libraries

LTEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawFrame, L_EfxDrawRotated3dText, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPaintTransition, L_EfxPatternFillRect, L_EfxTileRect

Topics:

Implementing Special Effects

 

Using Color Values in LEADTOOLS

Example

This function shows how to use L_EfxEffectBlt to paint a bitmap to the screen using a special effect.

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT EfxEffectBltFirstExample(HWND hWnd) 
{ 
   L_INT nRet; 
   HDC          hdcDest;                /* Device context for the current window */ 
   HDC          hdcSrc;                 /* Device context for the source image */ 
   BITMAPHANDLE Bitmap;                 /* image that will be blt */ 
   HBITMAP      hbmMem;                 /* image that will be blt */ 
   HPALETTE     hSavedPalette = NULL;   /* Temporary copy of the current system palette */ 
   HPALETTE     hPaintPal = NULL;       /* The palette that we will use to paint */ 
   L_INT        nBitsPerPixel; 
   /* Get the device context */ 
   hdcDest = GetDC (hWnd); 
   /* Check the device to see if we need a palette */ 
   nBitsPerPixel = GetDeviceCaps( hdcDest, BITSPIXEL ) * GetDeviceCaps ( hdcDest, PLANES ); 
   /* Load an image to BLT */ 
   /* Load the image as screen bit-depth */ 
   nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &Bitmap, sizeof(BITMAPHANDLE), (nBitsPerPixel <= 8) ? nBitsPerPixel : 24, ORDER_BGR, NULL, NULL ); 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Create the source DC */ 
   hdcSrc = CreateCompatibleDC(hdcDest); 
   /* Convert the image to DDB and select it into the source dc */ 
   hbmMem = L_ConvertToDDB ( hdcDest, &Bitmap ); 
   hbmMem = (HBITMAP)SelectObject(hdcSrc, hbmMem); 
   if ( nBitsPerPixel <=8 ) 
   { 
      hPaintPal = L_CreatePaintPalette( hdcDest, &Bitmap ); 
      hSavedPalette = SelectPalette (hdcDest, hPaintPal, FALSE); 
      /* Realize our palette */ 
      RealizePalette (hdcDest); 
   } 
   /* Paint the image using nRet = L_EfxEffectBlt and 3 steps */ 
   nRet = L_EfxEffectBlt(hdcDest, /* handle to target dc */ 
   0,       /* x-coordinate of destination rectangle's upper-left corner */ 
   0,       /* x-coordinate of destination rectangle's upper-left corner */ 
   Bitmap.Width,  /* width of destination rectangle */ 
   Bitmap.Height, /* height of destination rectangle */ 
   hdcSrc,  /* handle to source device context */ 
   0,       /* x-coordinate of source rectangle's upper-left corner  */ 
   0,       /* y-coordinate of source rectangle's upper-left corner */ 
   EFX_EFFECT_WIPE_L_TO_R,  /* paint effect to use */ 
   1,       /* graining size */ 
   1,      /* delay between graining steps */ 
   0,       /* speed of the wave */ 
   0,       /* number of cycles or repetitions */ 
   1,       /* step number for the pattern brush */ 
   3,       /* maximum steps for the pattern brush */ 
   FALSE,   /* do not use transparency */ 
   0,       /* transparent color, black */ 
   3,       /* wand width */ 
   RGB ( 255,0,0 ),    /* wand color, red */ 
   SRCCOPY ); /* Windows raster operation code */ 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = L_EfxEffectBlt(hdcDest, /* handle to target DC */ 
   0,       /* x-coordinate of destination rectangle's upper-left corner */ 
   0,       /* x-coordinate of destination rectangle's upper-left corner */ 
   Bitmap.Width,  /* width of destination rectangle */ 
   Bitmap.Height, /* height of destination rectangle */ 
   hdcSrc,        /* handle to source device context */ 
   0,             /* x-coordinate of source rectangle's upper-left corner  */ 
   0,             /* y-coordinate of source rectangle's upper-left corner */ 
   EFX_EFFECT_WIPE_R_TO_L,  /* paint effect to use */ 
   1,             /* graining size */ 
   1,            /* delay between graining steps */ 
   0,             /* speed of the wave */ 
   0,             /* number of cycles or repetitions */ 
   2,             /* step number for the pattern brush */ 
   3,             /* maximum steps for the pattern brush */ 
   FALSE,         /* do not use transparency */ 
   0,             /* transparent color, black */ 
   3,             /* wand width */ 
   RGB ( 255,0,0 ),    /* wand color, red */ 
   SRCCOPY );     /* Windows raster operation code */ 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = L_EfxEffectBlt(hdcDest,       /* handle to target dc */ 
   0,             /* x-coordinate of destination rectangle's upper-left corner */ 
   0,             /* x-coordinate of destination rectangle's upper-left corner */ 
   Bitmap.Width,  /* width of destination rectangle */ 
   Bitmap.Height, /* height of destination rectangle */ 
   hdcSrc,        /* handle to source device context */ 
   0,             /* x-coordinate of source rectangle's upper-left corner  */ 
   0,             /* y-coordinate of source rectangle's upper-left corner */ 
   EFX_EFFECT_WIPE_L_TO_R,  /* paint effect to use */ 
   1,             /* graining size */ 
   1,            /* delay between graining steps */ 
   0,             /* speed of the wave */ 
   0,             /* number of cycles or repetitions */ 
   3,             /* step number for the pattern brush */ 
   3,             /* maximum steps for the pattern brush */ 
   FALSE,         /* do not use transparency */ 
   0,             /* transparent color, black */ 
   3,             /* wand width */ 
   RGB ( 255,0,0 ),    /* wand color, red */ 
   SRCCOPY );     /* Windows raster operation code */ 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Restore the old palette */ 
   if  ( hPaintPal ) 
   { 
      SelectPalette (hdcDest, hSavedPalette, FALSE); 
      DeleteObject (hPaintPal); 
   } 
   /* Release the device context */ 
   ReleaseDC ( hWnd, hdcDest ); 
   DeleteDC(hdcSrc); 
   DeleteObject(hbmMem); 
   L_FreeBitmap(&Bitmap); 
   return SUCCESS; 
} 
/* This function shows how to use L_EfxEffectBlt with wave effect */ 
L_INT EfxEffectBltSecondExample(HWND hWnd ) 
{ 
   L_INT nRet; 
   HDC          hdcDest;                /* Device context for the current window */ 
   HDC          hdcSrc;                 /* Device context for the source image */ 
   BITMAPHANDLE Bitmap;                 /* image that will be blt */ 
   HBITMAP      hbmMem;                 /* image that will be blt */ 
   HPALETTE     hSavedPalette = NULL;   /* Temporary copy of the current system palette */ 
   HPALETTE     hPaintPal = NULL;       /* The palette that we will use to paint */ 
   L_INT        nBitsPerPixel; 
   /* Get the device context */ 
   hdcDest = GetDC (hWnd); 
   /* Check the device to see if we need a palette */ 
   nBitsPerPixel = GetDeviceCaps( hdcDest, BITSPIXEL ) * GetDeviceCaps ( hdcDest, PLANES ); 
   /* Load an image to BLT */ 
   /* Load the image as screen bit-depth */ 
   nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &Bitmap, sizeof(BITMAPHANDLE), (nBitsPerPixel <= 8) ? nBitsPerPixel : 24, ORDER_BGR, NULL, NULL ); 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Create the source DC */ 
   hdcSrc = CreateCompatibleDC(hdcDest); 
   /* Convert the image to DDB and select it into the source dc */ 
   hbmMem = L_ConvertToDDB ( hdcDest, &Bitmap ); 
   hbmMem = (HBITMAP)SelectObject(hdcSrc, hbmMem); 
   if ( nBitsPerPixel <=8 ) 
   { 
      hPaintPal = L_CreatePaintPalette( hdcDest, &Bitmap ); 
      hSavedPalette = SelectPalette (hdcDest, hPaintPal, FALSE); 
      /* Realize our palette */ 
      RealizePalette (hdcDest); 
   } 
   nRet = L_EfxEffectBlt(hdcDest, /* handle to target dc */ 
   0, /* x-coordinate of destination rectangle's upper-left corner */ 
   0, /* x-coordinate of destination rectangle's upper-left corner */ 
   Bitmap.Width,  /* width of destination rectangle */ 
   Bitmap.Height, /* height of destination rectangle */ 
   hdcSrc, /* handle to source device context */ 
   0,      /* x-coordinate of source rectangle's upper-left corner  */ 
   0,      /* y-coordinate of source rectangle's upper-left corner */ 
   EFX_EFFECT_WAVE_TB,  /* paint effect to use */ 
   1,      /* graining size */ 
   1,     /* delay between graining steps */ 
   20,     /* speed of the wave */ 
   1,      /* number of cycles or repetitions */ 
   1,      /* step number for the pattern brush */ 
   3,      /* maximum steps for the pattern brush */ 
   FALSE,  /* do not use transparency */ 
   0,      /* transparent color, black */ 
   3,      /* wand width */ 
   RGB ( 255,0,0 ),   /* wand color, red */ 
   SRCCOPY );         /* Windows raster operation code */ 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Restore the old palette */ 
   if  ( hPaintPal ) 
   { 
      SelectPalette (hdcDest, hSavedPalette, FALSE); 
      DeleteObject (hPaintPal); 
   } 
   /* Release the device context */ 
   ReleaseDC ( hWnd, hdcDest ); 
   DeleteDC(hdcSrc); 
   DeleteObject(hbmMem); 
   L_FreeBitmap(&Bitmap); 
   return SUCCESS; 
} 

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