L_AnnSetTag

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSetTag(hObject, uTag, uFlags)

HANNOBJECT hObject;

handle to the annotation object

L_UINT32 uTag;

unsigned 32-bit integer to use as the object's tag

L_UINT uFlags;

flags that determine which objects to process

Sets the tag of one or more annotation objects. You can use this tag to identify objects when they are saved in a file.

Parameter Description
hObject Handle to the annotation object.
uTag The unsigned 32-bit integer to use as the object's tag.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.
  ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
  ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
  ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function applies to multiple and selected objects based on values of the uFlags parameter.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnGetTag

Topics:

Annotation Functions: Object Properties

 

Annotation Objects - Default Values

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Altering Annotation Object Settings

Example

For an example, refer to the TestCreateButtonAnn procedure in Using Non automated Annotations in Run Mode. For complete sample code, refer to the ANNOTATE example.

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