L_AnnGetUserMode

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetUserMode(hObject, puMode)

HANNOBJECT hObject;

handle to the annotation object

L_UINT *puMode;

address of the variable to be updated

Gets a value indicating the user mode of the specified annotation object. The user mode can be for interactive design of an annotation object or for run-time use.

Parameter Description
hObject Handle to the annotation object.
puMode Address of the variable to be updated with the annotation object's current user mode. Possible values for the user mode are:
  Value Meaning
  ANNUSER_DESIGN [0] Design mode. Used for creating objects.
  ANNUSER_RUN [1] Run mode. Used for viewing and/or activating objects.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puMode parameter. This function will update the variable with the annotation object's user mode constant.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnSetUserMode

Topics:

Annotation Functions: Global Properties

 

Implementing Annotations

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

This example gets the current user mode and assigns it to a global variable.

L_INT AnnGetUserModeExample(HANNOBJECT  hContainer,    /* Container annotation object */ 
L_UINT      nAnnUserMode)  /* Automation  user mode, design or run */ 
{ 
   L_INT nRet; 
   L_TCHAR szMessage[80]; 
   nRet = L_AnnGetUserMode(hContainer, &nAnnUserMode); 
   if(nRet != SUCCESS) 
      return nRet; 
   wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode); 
   MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK); 
   return SUCCESS; 
} 

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