| LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnnStamp > LAnnStamp Member Functions > LAnnStamp::LAnnStamp |
#include "ltwrappr.h"
LAnnStamp::LAnnStamp(bCreate=TRUE)
LAnnStamp::LAnnStamp(hStamp)
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L_BOOL bCreate; |
/* flag that indicates whether to create the associated annotation object */ |
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HANNOBJECT & hStamp; |
/* handle of the associated annotation object */ |
Constructs and initializes the member variables of the LAnnStamp object.
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Parameter |
Description |
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bCreate |
Flag that indicates whether to create the associated annotation object. Possible values are: |
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Value |
Meaning |
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TRUE |
Create the associated Annotation object, as well as the class object. |
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FALSE |
Create only the class object. Do not create the associated annotation object. |
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hStamp |
Handle of the associated annotation object. |
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Returns
None
Comments
LAnnStamp::LAnnStamp(bCreate) is a constructor for the LAnnStamp class. If bCreate is TRUE, the annotation object is created, as well as the class object.
LAnnStamp::LAnnStamp(hStamp) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_STAMP. The passed annotation object is invalidated.
Required DLLs and Libraries
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LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
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Functions: |
Example
This is an example for : LAnnStamp::LAnnStamp(bCreate)
L_INT LAnnStamp_LAnnStampFirstExample( )
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnStamp MyAnnotation; //construct an annotation object
//.... do something here ....
//Destructor is called upon returning from function
return SUCCESS;
}
//This is an example for : LAnnStamp::LAnnStamp(hStamp)
L_INT LAnnStamp_LAnnStampSecondExample(HANNOBJECT& hAnnotationObject)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnnStamp MyAnnotation(hAnnotationObject); //construct an annotation object
//.... do something here ....
return SUCCESS;
}