The following method for C++ shows how to use the ltmmProcessors object from the ltmmPlayControl object to register a 3rd-party video processor.
void PlayerEnableCustomVideoProcessor(IltmmPlay *pPlay)
{
IltmmProcessors *pVideoProcessors = NULL;
// try to get the video processors collection object
HRESULT hr = pPlay->get_VideoProcessors(&pVideoProcessors);
if (SUCCEEDED(hr) && NULL != pVideoProcessors)
{
// Register the external filter by class id
pVideoProcessors->RegisterExternalProcessor(L"{AFF289A6-ABF1-4d68-9A51-634BF7077CFC}", VARIANT_TRUE);
pVideoProcessors->Release();
}
}