Accessing the IMediaSample Interface for C++

The actual DirectX IMediaSample interface can be accessed through the IltmmObjectWrapper interface using the following code:

HRESULT UnwrapMediaSample(IltmmMediaSampleDisp* pDispatch, IMediaSample** ppMediaSample)
{
   if(!ppMediaSample)
      return E_POINTER;
   if(!pDispatch)
   {
      // NULL dispatch means NULL MediaSample
      *ppMediaSample = NULL;
   }
   else
   {
      HRESULT hr;
      IUnknown* pObject;
      // query the IltmmObjectWrapper interface
      IltmmObjectWrapper* pWrapper;
      hr = pDispatch->QueryInterface(IID_IltmmObjectWrapper, (void**) &pWrapper);
      if(FAILED(hr))
         return hr;
      // get the wrapped object
      hr = pWrapper->GetWrappedObject(&pObject);
      pWrapper->Release();
      if(FAILED(hr))
         return hr;
      // query the IMediaSample interface
      hr = pObject->QueryInterface(IID_IMediaSample, (void**) ppMediaSample);
      pObject->Release();
      if(FAILED(hr))
         return hr;
   }
   return S_OK;
}