IltmmPlay::GetStillPicture
#include "ltmm.h"
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C Syntax |
HRESULT IltmmPlay__getStillPicture(pPlay, TimeOut, ppPicture); |
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C++ Syntax |
HRESULT GetStillPicture(TimeOut, ppPicture); |
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IltmmPlay *pPlay; |
/* pointer to an interface */ |
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long TimeOut; |
/* time out period */ |
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IPictureDisp **ppPicture; |
/* pointer to a pointer */ |
Retrieves a picture object.
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Parameter |
Description |
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pPlay |
Pointer to an IltmmPlay interface. |
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TimeOut |
Value containing the maximum time, in milliseconds, to wait for the image. |
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ppPicture |
Pointer to a variable that receives the picture object's interface pointer. |
Returns
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S_OK |
The function was successful. |
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<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
If the method succeeds, the caller must free the returned Picture by calling the interface Release method.
If TimeOut is INFINITE, the function's time-out interval never elapses.
Required DLLs and Libraries
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LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Mobile
See Also
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Elements: |
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Topics: |
Example
For a C example, refer to the Simple Play Application for C.
For a C++ example, refer to the Simple Play Application for C++.