L_AnnSetUserMode

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSetUserMode(hObject, uMode)

HANNOBJECT hObject;

/* handle to the root container */

L_UINT uMode;

/* constant that specifies the user mode */

Sets the user mode for all objects. Design mode is for creating objects; run mode is for viewing them.

Parameter

Description

hObject

Handle to the root container.

uMode

The constant that specifies the user mode. Possible values are:

 

Value

Meaning

 

ANNUSER_DESIGN

[0] Design mode. Used for creating objects.

 

ANNUSER_RUN

[1] Run mode. Used for viewing or activating objects.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You set this property on the root container, and all objects in the container inherit the property.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnGetUserMode

Topics:

Annotation Functions: Global Properties

 

Implementing Annotations

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Altering Annotation Object Settings

Example

For an example, refer to Implementing an Automated Annotation Program. For complete sample code, refer to the ANNOTATE example. example.