L_AnnGetFontUnderline

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetFontUnderline(hObject, pfFontUnderline)

HANNOBJECT hObject;

/* handle to the annotation object */

L_BOOL *pfFontUnderline;

/* address of the variable to be updated */

Gets a value that indicates whether the font of the specified annotation object has an underline.

Parameter

Description

hObject

Handle to the annotation object.

pfFontUnderline

Address of the variable to be updated with the value indicating whether the font has an underline. Possible values are:

 

Value

Meaning

 

TRUE

The font has an underline.

 

FALSE

The font does not have an underline.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable of data type L_BOOL. Then, pass the address of the variable in the pfFontUnderline parameter. This function will update the variable with the annotation object's current value of the underline property.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnSetFontName, L_AnnGetFontName, L_AnnGetFontNameLen, L_AnnSetFontSize, L_AnnGetFontSize, L_AnnSetFontUnderline, L_AnnSetFontStrikeThrough, L_AnnGetFontStrikeThrough, L_AnnSetFontItalic, L_AnnGetFontItalic, L_AnnSetFontBold, L_AnnGetFontBold

Topics:

Annotation Functions: Object Properties

 

Annotation Objects - Default Values

 

Annotation Objects - Automated Features

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

For an example, refer to L_AnnSetFontUnderline.