L_Jp2ReadGMLData
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)
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L_HJP2 hJp2; |
/* JPEG 2000 engine handle */ |
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L_TCHAR * pFileName; |
/* JPEG 2000 file name */ |
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pL_JP2_GMLDATA pGMLData; |
/* pointer to the L_JP2_GMLDATA structure*/ |
Reads GML data stored in a JPEG 2000 file.
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Parameter |
Description |
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hJp2 |
JPEG 2000 engine handle. |
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pFileName |
Character string that contains the name of the JPEG 2000 file. |
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pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
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LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64.
See Also
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Functions: |
L_Jp2FreeGMLData, L_Jp2ReadGMLDataMemory, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory |
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Topics: |
Example
This example reads GML data stored in JPEG 2000 file format
L_LTJP2TEX_API L_INT Jp2ReadGMLDataExample(L_VOID)
{
L_HJP2 hEngine;
L_JP2_GMLDATA GMLData;
/*Create JPEG 2000 engine handle*/
hEngine = L_Jp2Create();
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData);
/*Free GML data*/
L_Jp2FreeGMLData(hEngine, &GMLData);
/*Destroy engine handle*/
L_Jp2Destroy(hEngine);
return SUCCESS;
}