PAINTCALLBACK_POSTPAINT Function
#include "l_bitmap.h"
L_INT pEXT_CALLBACK YourFunction(pDisplay, pBitmap, pUserData)
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 L_VOID *pDisplay;  | 
 /* device context handle */  | 
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 pBITMAPHANDLE pBitmap;  | 
 /* pointer to the bitmap handle */  | 
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 L_VOID *pUserData;  | 
 /* pointer to additional data */  | 
This callback can be used to free any memory allocated in PAINTCALLBACK_PREPAINT.
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 Parameter  | 
 Description  | 
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 pDisplay  | 
 Handle of the device context passed to the paint function.  | 
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 pBitmap  | 
 Pointer to the bitmap handle structure holding the input data.  | 
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 pUserData  | 
 Void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of the PAINTCALLBACKDATA structure.)  | 
Returns
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 SUCCESS  | 
 The function was successful.  | 
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 < 1  | 
 An error occurred. Refer to Return Codes.  | 
Comments
pDisplay is the pDisplay member from the PAINTCALLBACKDATA structure that you passed to the paint function. The default callbacks expect it to be a HDC handle. But, if you override all the paint callbacks, it can be a pointer of any type you want.
This callback is called after all other paint callbacks. This callback will be called exactly once for a paint operation.
You can use this callback to perform any device un-initialization or free any memory allocated in the PAINTCALLBACK_PREPAINT callback.
Required DLLs and Libraries
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 LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application  | 
Example
For an example, refer to L_PaintDCCallback.