The MedicalViewerAnimationFlags Enumeration is available as an add-on to the LEADTOOLS Medical Imaging toolkits.
Specifies constants that control the animation feature.| Visual Basic (Declaration) | |
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<FlagsAttribute()> Public Enum MedicalViewerAnimationFlags Inherits System.Enum Implements IComparable, IConvertible, IFormattable | |
| Visual Basic (Usage) | Copy Code |
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Dim instance As MedicalViewerAnimationFlags | |
| C# | |
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[FlagsAttribute()] public enum MedicalViewerAnimationFlags : System.Enum, IComparable, IConvertible, IFormattable | |
| C++/CLI | |
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[FlagsAttribute()] public enum class MedicalViewerAnimationFlags : public System.Enum, IComparable, IConvertible, IFormattable | |
| Member | Description |
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| Loop | When the animation reaches the end frame, it will bounce back and play in reverse until it reaches the start frame and play the animation all over again. |
| PaintBicubic | Paint using bicubic interpolation while playing the animation. |
| PaintNormal | Paint normally while playing the animation. |
| PaintResample | Paint using resample interpolation while playing the animation. |
| PlayBackward | Play backward. |
| PlayForward | Play forward. |
| PlayOnSelection | Play the animation while the cell is selected. When deselecting the cell, the animation will stop. When selecting the cell, the animation will start. |
| Sequence | When the animation reaches the end frame, it will jump to the start frame and play the animation all over again. |
| ShowAnnotations | Show the annotation object while playing the animation. |
| ShowRegions | Show the region object while playing the animation. |
| Shuffle | The animation engine will pick a random frame every time when playing the animation. |
System.Object
System.ValueType
System.Enum
Leadtools.MedicalViewer.MedicalViewerAnimationFlags
Target Platforms: Microsoft .NET Framework 2.0, Windows 2000, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7
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