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AnimationGlobalLoop Property
See Also  Example
Leadtools Namespace > RasterImage Class : AnimationGlobalLoop Property



Gets or sets a value indicating the global loop count for animated images.

Syntax

Visual Basic (Declaration) 
Public Property AnimationGlobalLoop As Integer
Visual Basic (Usage)Copy Code
Dim instance As RasterImage
Dim value As Integer
 
instance.AnimationGlobalLoop = value
 
value = instance.AnimationGlobalLoop
C# 
public int AnimationGlobalLoop {get; set;}
C++/CLI 
public:
property int AnimationGlobalLoop {
   int get();
   void set (int value);
}

Return Value

An integer value that indicates the global loop count for animated images. The following are valid values:
ValueMeaning
-1No looping. This is the default value and it means this image is not animated. This is the case with multi-page TIF files, for example.
0Continuous looping. The animation should repeat itself indefinitely.
< 0N looping. The animation should repeat itself N times.

Example

This example will create an animated GIF file that shows the frame number moving into the four corners

Visual BasicCopy Code
' WIN32 API
Const LOGPIXELSY As Integer = 90
<DllImport("gdi32")> _
Shared Function GetDeviceCaps(ByVal hdc As IntPtr, ByVal nIndex As Integer) As Integer
End Function

<DllImport("kernel32")> _
Shared Function MulDiv(ByVal nNumber As Integer, ByVal nNumerator As Integer, ByVal nDenominator As Integer) As Integer
End Function

Sub AnimatedGIFExample()
   ' The GIF file will contain 4 frames
   Const frameCount As Integer = 4

   ' Each frame is 128 by 128 pixels (the GIF file will have double that size)
   Const frameWidth As Integer = 128
   Const frameHeight As Integer = 128

   ' Background colors
   Dim backColor() As RasterColor = _
   { _
      New RasterColor(&HFF, &H0, &H0), _
      New RasterColor(&H0, &HFF, &H0), _
      New RasterColor(&H0, &H0, &HFF), _
      New RasterColor(&HFF, &HFF, &H0) _
   }

   ' Foreground colors
   Dim foreColor() As RasterColor = _
   { _
      New RasterColor(&HFF, &HFF, &H0), _
      New RasterColor(&HFF, &H0, &H0), _
      New RasterColor(&H0, &HFF, &H0), _
      New RasterColor(&HFF, &H0, &H0) _
   }

   ' Delay in milliseconds
   Dim delay() As Integer = _
   { _
      1000, _
      1000, _
      1000, _
      1000 _
   }

   ' Left and top, we want the frames to move to each corner
   Dim offset() As Point = _
   { _
      New Point(0, 0), _
      New Point(frameWidth, 0), _
      New Point(frameWidth, frameHeight), _
      New Point(0, frameHeight) _
   }

   Dim disposalMethod() As RasterImageAnimationDisposalMethod = _
   { _
      RasterImageAnimationDisposalMethod.RestoreBackground, _
      RasterImageAnimationDisposalMethod.RestoreBackground, _
      RasterImageAnimationDisposalMethod.RestoreBackground, _
      RasterImageAnimationDisposalMethod.RestoreBackground _
   }

   Dim backgroundColor As RasterColor = RasterColor.FromGdiPlusColor(Color.Yellow)

   Dim image As RasterImage = Nothing
   Dim myFont As Font = Nothing
   Dim myStringFormat As StringFormat = Nothing

   ' Create the frames
   For frame As Integer = 0 To frameCount - 1
      Dim frameImage As New RasterImage( _
         RasterMemoryFlags.Conventional, _
         frameWidth, _
         frameHeight, _
         24, _
         RasterByteOrder.Bgr, _
         RasterViewPerspective.BottomLeft, _
         Nothing, _
         IntPtr.Zero, _
         0)

      ' Set the frame properties
      frameImage.AnimationDelay = delay(frame)
      frameImage.AnimationOffset = offset(frame)
      frameImage.AnimationDisposalMethod = disposalMethod(frame)

      ' Background is white
      frameImage.AnimationBackground = backgroundColor

      ' Draw the number of the frame on its surface
      Dim hdc As IntPtr = frameImage.CreateLeadDC()
      Dim g As Graphics = Graphics.FromHdc(hdc)
      Dim rc As Rectangle = New Rectangle(0, 0, frameWidth, frameHeight)

      Dim brush As New SolidBrush(backColor(frame).ToGdiPlusColor())
      g.FillRectangle(brush, rc)
      brush.Dispose()

      If (myFont Is Nothing) Then
         Dim fontHeight As Integer = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72)
         myFont = New Font("Consolas", fontHeight)

         myStringFormat = New StringFormat()
         myStringFormat.Alignment = StringAlignment.Center
         myStringFormat.LineAlignment = StringAlignment.Center
      End If

      Dim str As String = String.Format("{0}", frame + 1)

      brush = New SolidBrush(foreColor(frame).ToGdiPlusColor())
      g.DrawString(str, myFont, brush, rc, myStringFormat)
      brush.Dispose()

      g.Dispose()
      RasterImage.DeleteLeadDC(hdc)

      If (image Is Nothing) Then
         image = frameImage
      Else
         image.AddPage(frameImage)
      End If
   Next

   myFont.Dispose()
   myStringFormat.Dispose()

   ' Setup the global image properties
   image.AnimationGlobalSize = New Size(frameWidth * 2, frameHeight * 2)
   image.AnimationGlobalLoop = 0
   image.AnimationGlobalBackground = backgroundColor

   ' Convert this image to 8 bits/pixel
   Dim cmd As New ColorResolutionCommand( _
      ColorResolutionCommandMode.AllPages, _
      8, _
      RasterByteOrder.Rgb, _
      RasterDitheringMethod.None, _
      ColorResolutionCommandPaletteFlags.Optimized, _
      Nothing)
   cmd.Run(image)

   RasterCodecs.Startup()
   Dim codecs As New RasterCodecs()

   ' Setup the GIF save options
   Dim animationPalette() As RasterColor = image.GetPalette()
   codecs.Options.Gif.Save.SetAnimationPalette(animationPalette)
   codecs.Options.Gif.Save.UseAnimationPalette = True

   ' The GIF Animation width & height, loop and background are
   ' pulled automatically from the image

   ' Save the file
   Dim fileName As String = LeadtoolsExamples.Common.ImagesPath.Path + "AnimatedGifFile.gif"
   codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite)

   image.Dispose()

   codecs.Dispose()
   RasterCodecs.Shutdown()
End Sub
C#Copy Code
// WIN32 API 
const int LOGPIXELSY = 90; 
[DllImport("gdi32")] 
extern static int GetDeviceCaps(IntPtr hdc, int nIndex); 
 
[DllImport("kernel32")] 
extern static int MulDiv(int nNumber, int nNumerator, int nDenominator); 
 
 
void AnimatedGIFExample() 

   // The GIF file will contain 4 frames 
   const int frameCount = 4; 
 
   // Each frame is 128 by 128 pixels (the GIF file will have double that size) 
   const int frameWidth = 128; 
   const int frameHeight = 128; 
 
   // Background colors 
   RasterColor[] backColor = 
   { 
      new RasterColor(0xFF, 0x00, 0x00), 
      new RasterColor(0x00, 0xFF, 0x00), 
      new RasterColor(0x00, 0x00, 0xFF), 
      new RasterColor(0xFF, 0xFF, 0x00) 
   }; 
 
   // Foreground colors 
   RasterColor[] foreColor = 
   { 
      new RasterColor(0xFF, 0xFF, 0x00), 
      new RasterColor(0xFF, 0x00, 0x00), 
      new RasterColor(0x00, 0xFF, 0x00), 
      new RasterColor(0xFF, 0x00, 0x00) 
   }; 
 
   // Delay in milliseconds 
   int[] delay = 
   { 
      1000, 
      1000, 
      1000, 
      1000 
   }; 
 
   // Left and top, we want the frames to move to each corner 
   Point[] offset = 
   { 
      new Point(0, 0), 
      new Point(frameWidth, 0), 
      new Point(frameWidth, frameHeight), 
      new Point(0, frameHeight), 
   }; 
 
   RasterImageAnimationDisposalMethod[] disposalMethod = 
   { 
      RasterImageAnimationDisposalMethod.RestoreBackground, 
      RasterImageAnimationDisposalMethod.RestoreBackground, 
      RasterImageAnimationDisposalMethod.RestoreBackground, 
      RasterImageAnimationDisposalMethod.RestoreBackground 
   }; 
 
   RasterColor backgroundColor = RasterColor.FromGdiPlusColor(Color.Yellow); 
 
   RasterImage image = null; 
   Font font = null; 
   StringFormat stringFormat = null; 
 
   // Create the frames 
   for(int frame = 0; frame < frameCount; frame++) 
   { 
      RasterImage frameImage = new RasterImage( 
         RasterMemoryFlags.Conventional, 
         frameWidth, 
         frameHeight, 
         24, 
         RasterByteOrder.Bgr, 
         RasterViewPerspective.BottomLeft, 
         null, 
         IntPtr.Zero, 
         0); 
 
      // Set the frame properties 
      frameImage.AnimationDelay = delay[frame]; 
      frameImage.AnimationOffset = offset[frame]; 
      frameImage.AnimationDisposalMethod = disposalMethod[frame]; 
 
      // Background is white 
      frameImage.AnimationBackground = backgroundColor; 
 
      // Draw the number of the frame on its surface 
      IntPtr hdc = frameImage.CreateLeadDC(); 
      Graphics g = Graphics.FromHdc(hdc); 
      Rectangle rc = new Rectangle(0, 0, frameWidth, frameHeight); 
 
      Brush brush = new SolidBrush(backColor[frame].ToGdiPlusColor()); 
      g.FillRectangle(brush, rc); 
      brush.Dispose(); 
 
      if(font == null) 
      { 
         int fontHeight = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72); 
         font = new Font("Consolas", fontHeight); 
 
         stringFormat = new StringFormat(); 
         stringFormat.Alignment = StringAlignment.Center; 
         stringFormat.LineAlignment = StringAlignment.Center; 
      } 
 
      string str = string.Format("{0}", frame + 1); 
 
      brush = new SolidBrush(foreColor[frame].ToGdiPlusColor()); 
      g.DrawString(str, font, brush, rc, stringFormat); 
      brush.Dispose(); 
 
      g.Dispose(); 
      RasterImage.DeleteLeadDC(hdc); 
 
      if(image == null) 
         image = frameImage; 
      else 
         image.AddPage(frameImage); 
   } 
 
   font.Dispose(); 
   stringFormat.Dispose(); 
 
   // Setup the global image properties 
   image.AnimationGlobalSize = new Size(frameWidth * 2, frameHeight * 2); 
   image.AnimationGlobalLoop = 0; 
   image.AnimationGlobalBackground = backgroundColor; 
 
   // Convert this image to 8 bits/pixel 
   ColorResolutionCommand cmd = new ColorResolutionCommand( 
      ColorResolutionCommandMode.AllPages, 
      8, 
      RasterByteOrder.Rgb, 
      RasterDitheringMethod.None, 
      ColorResolutionCommandPaletteFlags.Optimized, 
      null); 
   cmd.Run(image); 
 
   RasterCodecs.Startup(); 
   RasterCodecs codecs = new RasterCodecs(); 
 
   // Setup the GIF save options 
   RasterColor[] animationPalette = image.GetPalette(); 
   codecs.Options.Gif.Save.SetAnimationPalette(animationPalette); 
   codecs.Options.Gif.Save.UseAnimationPalette = true; 
 
   // The GIF Animation width & height, loop and background are 
   // pulled automatically from the image 
 
   // Save the file 
   string fileName = LeadtoolsExamples.Common.ImagesPath.Path + "AnimatedGifFile.gif"; 
   codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite); 
 
   image.Dispose(); 
 
   codecs.Dispose(); 
   RasterCodecs.Shutdown(); 
}

Remarks

An image is considered to have animation if the value of AnimationGlobalLoop is not -1 and the image has more than one frame (PageCount is greater than 1).

When the value of this property is changed, the Changed event will fire with RasterImageChangedFlags set to RasterImageChangedFlags.AnimationProperties.

For more information, refer to Implementing Animation.

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Server 2003 family, Windows Server 2008 family

See Also