LVectorDialog::EnableSelectedOnly
#include "ltwrappr.h"
L_BOOL LVectorDialog::EnableSelectedOnly(bSelectedOnly=TRUE)
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L_BOOL bSelectedOnly; |
/* selection flag */ |
Sets a flag that indicates whether to process only selected objects or all objects.
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Parameter |
Description |
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bSelectedOnly |
Flag that indicates whether to process only selected objects or all objects. Possible values are: |
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Value |
Meaning |
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TRUE |
Process only selected objects. |
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FALSE |
Process all objects. |
Returns
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TRUE |
The previous setting was TRUE. |
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FALSE |
The previous setting was FALSE. |
Required DLLs and Libraries
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LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
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Topics: |
Example
This example selects object under pPoint, displays the rotate dialog, and only rotates selected objects.
L_INT LVectorDialog__EnableSelectedOnlyExample(LVectorBase *pVector, LPPOINT pPoint)
{
L_INT nRet;
LVectorObject VectorObject;
nRet = pVector->HitTest (pPoint, &VectorObject);
if (nRet == SUCCESS)
{
nRet = VectorObject.SelectObject ();
if(nRet != SUCCESS)
return nRet;
LVectorDialog VectorDlg(pVector);
VectorDlg.EnablePreview ();
VectorDlg.EnableAutoProcess ();
VectorDlg.EnableSelectedOnly ();
nRet = VectorDlg.DoModalVectorRotate();
if(nRet != SUCCESS)
return nRet;
}
else
return nRet;
return SUCCESS;
}