LVectorBase::GetBindVerticesMode
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetBindVerticesMode(L_VOID)
Gets the current vertices bind mode for a vector handle.
Returns
An L_INT value that represents the Vertices bind mode for the specified vector handle. Possible values are:
|
Value |
Meaning |
|
VECTOR_BIND_VERTICES |
Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too. |
|
VECTOR_UNBIND_VERTICES |
Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected. |
Comments
Default mode is VECTOR_BIND_VERTICES.
This function will have no effect in the DirectX engine.
Required DLLs and Libraries
|
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
LVectorBase::SetBindVerticesMode, LVectorBase::SetScale, LVectorBase::SetRotation, LVectorBase::SetTranslation |
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Topics: |
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Example
L_INT LVectorBase__GetBindVerticesModeExample(HWND hWnd)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
LVectorBase Vector;
nRet = Vector.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\test.dxf"));
if(nRet != SUCCESS)
return nRet;
if( Vector.GetBindVerticesMode() == VECTOR_BIND_VERTICES )
{
nRet = Vector.SetBindVerticesMode(VECTOR_UNBIND_VERTICES );
if(nRet != SUCCESS)
return nRet;
}
else
{
nRet = Vector.SetBindVerticesMode(VECTOR_BIND_VERTICES );
if(nRet != SUCCESS)
return nRet;
}
return SUCCESS;
}