LVectorBase::ExplodeObject
#include "ltwrappr.h"
virtual L_INT LVectorBase::ExplodeObject(dwFlags=0)
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L_UINT32 dwFlags; |
/* flag that indicates how to explode the object */ |
Explodes all or part of the vector image.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
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Parameter |
Description |
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dwFlags |
Flag that indicates which objects to explode. Possible values are: |
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Value |
Meaning |
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0 |
Explode all objects. |
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VECTOR_FLAGS_SELECTED_ONLY |
Explode only the currently selected objects within the vector handle. |
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VECTOR_FLAGS_EXPLODE_TO_LINES |
Explode objects into lines. |
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
Note: In DirectX objects cannot be exploded, therefore this function does nothing.
Required DLLs and Libraries
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LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
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Topics: |
Example
This example explodes all objects in a vector.
L_INT LVectorBase__ExplodeObjectExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
UNREFERENCED_PARAMETER(pVector);
L_INT nRet;
LVectorBase Vector;
nRet = Vector.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\test.dxf"));
if(nRet != SUCCESS)
return nRet;
nRet = Vector.ExplodeObject();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}