IltmmPlay::LoadSettingsFromFile
#include "ltmm.h"
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C Syntax |
HRESULT IltmmPlay_LoadSettingsFromFile(pPlay, SourceFile, Flags) |
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C++ Syntax |
HRESULT LoadSettingsFromFile(SourceFile, Flags) |
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IltmmPlay *pPlay; |
/* pointer to an interface */ |
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BSTR SourceFile; |
/* file name */ |
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long Flags; |
/* flags */ |
Loads settings from a file. This reconstructs the playing configuration based on the settings saved to the file.
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Parameter |
Description |
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pPlay |
Pointer to an IltmmPlay interface. |
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SourceFile |
Character string that contains the name of the file that contains the settings to load. |
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Flags |
Flags that indicate the loading options. For a list of possible values, refer to ltmmPlay_Settings Constants. |
Returns
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S_OK |
The function was successful. |
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<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
The player object's settings can be saved to a file by calling IltmmPlay::SaveSettingsToFile. The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.
Settings saved to a stream can be loaded using IltmmPlay::LoadSettingsFromStream.
Required DLLs and Libraries
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LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Elements: |
IltmmPlay::SaveSettingsToFile, IltmmPlay::LoadSettingsFromStream, IltmmPlay::SaveSettingsToStream |
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Topics: |
Example
For a C example, refer to IltmmPlay::LoadSettingsFromFile Example for C.
For a C++ example, refer to IltmmPlay::LoadSettingsFromFile Example for C++.