LBitmap::GetOverlayCount
#include "ltwrappr.h"
virtual L_UINT LBitmap::GetOverlayCount(uFlags)
|
L_UINT uFlags; |
/* reserved for future use */ |
Gets the number of overlays that have been defined for the specified main bitmap.
|
Parameter |
Description |
|
uFlags |
Reserved for future use. Pass 0. |
Returns
The overlay count
Comments
This function will count how many overlays have been defined. The overlays are defined by calling LBitmap::SetOverlay or LBitmap::SetOverlayAttributes.
Required DLLs and Libraries
|
LTKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
LBitmap::BricksTexture, LBitmap::Canvas, LBitmap::DisplaceMap, LBitmap::Fragment, LBitmap::Vignette, Class Members |
|
Topics: |
|
|
|
Example
This example will count the overlays from plBitmap which has been defined and initialized elsewhere.
L_INT LBitmap__GetOverlayCountExample(LBitmap *pBitmap)
{
L_UINT uCount;
uCount = pBitmap->GetOverlayCount(0);
/* now uCount contains the number of overlays */
return SUCCESS;
}