LBitmapBase::EnablePlayBackTransparency
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)
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L_BOOL bEnable; |
/* flag that indicates whether to enable transparency */ |
Enables or disables the use of animation playback transparency.
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Parameter |
Description |
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bEnable |
Flag that indicates whether to enable the use of transparency for the playback. Possible values are: |
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Value |
Meaning |
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TRUE |
Enable the use of transparency for the playback. |
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FALSE |
Disable the use of transparency for the playback. |
Returns
The previous setting.
Comments
Call this function to enable or disable the use of animation playback transparency.
Required DLLs and Libraries
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LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
Example
L_INT LBitmapBase__EnablePlayBackTransparencyExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp"));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
MyBitmap.EnablePlayBackTransparency(TRUE);
return SUCCESS;
}