LBitmapBase::IsPlayBackWaitUserInput
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
Returns
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TRUE |
The animation playback waits for user input. |
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FALSE |
The animation playback does not wait for user input. |
Comments
Call this function to check if the animation playback waits for user input.
Required DLLs and Libraries
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LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
L_INT LBitmapBase__IsPlayBackWaitUserInputExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_BOOL bPBWUI;
MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp"));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
bPBWUI=MyBitmap.IsPlayBackWaitUserInput();
return SUCCESS;
}