LVectorRaster::LockObject

virtual L_INT LVectorRaster::LockObject(pObject)

pVECTORRASTER pObject;

/* pointer to a vector object */

Gets the object information of the class object.

Parameter

Description

pObject

Pointer to a VECTORRASTER structure to be updated with the vector object information.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is used to retrieve the object information of the class object.

To use this method, declare a variable of the VECTORRASTER type and pass the address to this function. After modifying the vector object settings, call LVectorRaster::UnlockObject (). LVectorRaster::LockObject() and LVectorRaster::UnlockObject () should always be called in pairs.

Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorRaster::UnlockObject () can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, some properties cannot be changed using LVectorRaster::UnlockObject ().

To change the object information for a class object, call LVectorRaster::UnlockObject.

LVectorRaster::LockObject and LVectorRaster::UnlockObject must be called in pairs.

Note that rotating an object may change the object type. However, not all object types are changed by rotation, and not all rotations result in changing an object type. For example, a rectangle rotated 90 degrees about the z-axis is still a rectangle. A rectangle rotated 45 degrees about the z-axis becomes a polydraw object. The table below indicates object types that may change following rotation and the possible resulting object types.

Original object type

Possible object type following rotation

VECTOR_RECTANGLE

VECTOR_POLYGON

VECTOR_ELLIPSE

VECTOR_POLYDRAW

VECTOR_CIRCLE

VECTOR_POLYDRAW

VECTOR_ARC

VECTOR_POLYDRAW

VECTOR_TEXT

VECTOR_POLYDRAW

VECTOR_PIE

VECTOR_POLYDRAW

If an object type changes, LVectorRaster::LockObject and LVectorRaster::UnlockObject will return WRPERR_VECTOR_INVALID_OBJECT_TYPE. Object properties can still be inspected and changed by using LVectorObject::GetObjectAttributes and LVectorObject::SetObjectAttributes.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorRaster::UnlockObject

Topics:

Working with Vector Objects

Example

//Example117
// This example will add a Raster object to the Active Layer LVectorBase object
// Once added, the object will be shifted
L_VOID Example117(HWND hWnd, LVectorBase *pVector)
{
   VECTORRASTER     Raster;
   pBITMAPHANDLE    pMyBitmap;
   LBitmapBase      BitmapBase;
   
   Raster.Point[0].x = 20;
   Raster.Point[0].y = 20;
   Raster.Point[0].z = 0;
   
   Raster.Point[1].x = 80;
   Raster.Point[1].y = 80;
   Raster.Point[1].z = 0;
   
   Raster.Bitmap.nSize = sizeof(VECTORBITMAP);
   //L_LOADBITMAP("gabe.bmp", Raster.Bitmap.Bitmap, ORDER_BGR,NULL, NULL);
   BitmapBase.Load(TEXT("gabe.bmp"));
   pMyBitmap = BitmapBase.GetHandle();
   if (pMyBitmap)
   {
      Raster.Bitmap.Bitmap = *pMyBitmap;
      
      LVectorRaster VectorRaster(&Raster);
      
      // add to current active layer
      LVectorLayer VectorLayer;
      
      L_INT nRet = pVector->GetActiveLayer(&VectorLayer);
      if (nRet == SUCCESS)
      {
         VectorLayer.AddObject(&VectorRaster);
         
         MessageBox(NULL, TEXT("Shifting..."), TEXT(""), MB_OK);
         
         VECTORRASTER RasterTemp;
         
         VectorRaster.LockObject(&RasterTemp);
         Raster.Point[0].x = 40;
         VectorRaster.UnlockObject(&RasterTemp);
      }
      else
      {
         MessageBox(NULL, TEXT("No Active Layer--Load a vector and run again"), TEXT(""), MB_OK);
      }
   }
   //LVectorRaster destructor called when VectorRaster goes out of scope
}