LVectorBase::SetPalette
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetPalette(hPalette)
|
HPALETTE hPalette; |
/* handle to a palette */ |
Sets the palette handle associated with the vector.
|
Parameter |
Description |
|
hPalette |
Handle to the new palette to set. |
Returns
|
SUCCESS |
The function was successful. |
|
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.
Required DLLs and Libraries
|
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
|
|
Topics: |
Example
L_VOID Example35( HWND hWnd)
{
LVectorBase Vector1, Vector2;
HPALETTE hPalette1, hPalette2;
HDC hDC=GetDC(0);
Vector1.Load(TEXT("s:\\temp\\images\\dxf\\test.dxf"));
Vector2.Load(TEXT("s:\\temp\\images\\dxf\\skull.dxf"));
hPalette1 = Vector1.GetPalette();
hPalette2 = L_DUPPALETTE(hPalette1);
Vector2.SetPalette(hPalette2);
ReleaseDC(0,hDC);
}