LAnimationWindow::SetPosition

#include "ltwrappr.h"

L_INT LAnimationWindow::SetPosition(nLeft, nTop, nIndex=ANIM_ALL_ITEMS)

L_INT nLeft;

/* x coordinate for the bitmap list item */

L_INT nTop;

/* y coordinate for the bitmap list item */

L_UINT nIndex;

/* position of the bitmap list item */

Sets the left and top positions for the bitmap item at position nIndex inside the bitmaplist.

Parameter

Description

nLeft

X coordinate for the origin of the bitmap list item.

nTop

Y coordinate for the origin of the bitmap list item.

nIndex

Position of bitmap list item. Possible values are:

 

Value

Meaning

 

ANIM_ALL_ITEMS

[-1] Set the delay for all items in the bitmap list

 

>=0

Set the delay only for the specified item

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If nIndex = ANIM_ALL_ITEMS, then all bitmap list items will be affected by the new position.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::GetPosition, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members

Example

/*
This example iterates through all bitmap items, gets the current position
for each bitmap using GetPosition method, displays it, sets the new
position using SetPosition so that the images will be shifted diagonally.
*/

#include "ltwrappr.h" //Required by all classes
#include "ltlck.h" //Unlock support

L_VOID TestFunction(HWND hWndParent)
{
   
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
   
LAnimationWindow MyAnimation;

   
WRPUNLOCKSUPPORT(); //Unlock GIF support
   
MyAnimation.SetFileName(TEXT("eye.gif"));

   
if (MyAnimation.Load()==SUCCESS)
   
{
      
L_INT nLeft, nTop;

      
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      
//change the bitmaps positions ...
      
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
      
{
         
L_TCHAR szStr[255];

         
//get current position for each bitmap
         
MyAnimation.GetPosition(&nLeft, &nTop, i);
         
wsprintf(szStr,TEXT("GetPosition[%d] : Left = %d and Top = %d"),i, nLeft, nTop);
         
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
         
nLeft +=i;
         
nTop +=i;
         
//update current position
         
MyAnimation.SetPosition(nLeft, nTop, i);
         
wsprintf(szStr,TEXT("SetPosition[%d] : Left = %d and Top = %d"),i, nLeft, nTop);
         
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
      
}
   
}
}