LAnimationWindow::GetRemainingDelay

#include "ltwrappr.h"

L_UINT32 LAnimationWindow::GetRemainingDelay(L_VOID)

Gets the time remaining in the current wait state of an animation playback.

Returns

The number of milliseconds remaining.

Comments

Use this function during playback, inside the LAnimationWindow::AnimateEvent callback function, to query for the delay time remaining for the current frame.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::PlayAnimation, LAnimationWindow::CancelWait, LAnimationWindow::AnimateEvent, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

#include <ltlck.h> //Unlock support

class MyClass : public LAnimationWindow
{
   public :

      virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber)
      {
         switch (nEvent)
         {
            case EVENT_PLAYSTATE_WAITINPUT :
               CancelWait();
            break;
            case EVENT_PLAYSTATE_WAITDELAY :
               if (GetRemainingDelay()<1000)
               CancelWait();
            break;
         }
         //call base class
         LAnimationWindow::AnimateEvent(nEvent, nFrameNumber);
      }
};

L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
   WRPUNLOCKSUPPORT();//unlock GIF support

   MyClass MyAnimation;

   MyAnimation.SetFileName(TEXT("eye.gif"));
   if (MyAnimation.Load()==SUCCESS)
   {
      MyAnimation.SetDelay(2500);
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      MyAnimation.EnableAnimateEvent();
      MyAnimation.PlayAnimation();
      while (MyAnimation.IsPlaying())

      { 

         if (MyAnimation.DoEvents()) 

            break;  

      }  

   }
}