LBitmap::ChannelMix
#include "ltwrappr.h"
virtual L_INT LBitmap::ChannelMix (pRedFactor, pGreenFactor, pBlueFactor)
| /* pointer to a structure */ | |
| /* pointer to a structure */ | |
| /* pointer to a structure */ | 
Redistributes the RGB values of the specified bitmap, using the values stored in the specified structures.
| Parameter | Description | 
| pRedFactor | Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's red values. | 
| pGreenFactor | Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's green values. | 
| pBlueFactor | Pointer to a COLORDATA structure that contains the values to use for redistributing the bitmap's blue values. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
This function is used to rebalance the colors in a bitmap. It can be used to make color adjustments and corrections.
This function supports 1-, 2-, 3-, 4-, 5-, 6-, 7-, 8-, 24- and 48-bit bitmaps and can support regions for 24- and 48-bit bitmaps. If the bitmap has a region, the effect will be applied on the region only.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Required DLLs and Libraries
| LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
Example
/* The following example applies the LBitmap::ChannelMix function to it: */
void TestFunction(LAnimationWindow *BitmapWindow) 
{
  COLORDATA RedFact, GreenFact, BlueFact; 
  RedFact.uStructSize = sizeof(COLORDATA); 
  GreenFact.uStructSize = sizeof(COLORDATA); 
  BlueFact.uStructSize = sizeof(COLORDATA); 
  RedFact.nRedFactor = 250; 
  RedFact.nGreenFactor = 255; 
  RedFact.nBlueFactor = 222; 
  RedFact.nConstant = 0; 
  GreenFact.nRedFactor = 100; 
  GreenFact.nGreenFactor = 0; 
  GreenFact.nBlueFactor = 250; 
  GreenFact.nConstant = 0; 
  BlueFact.nRedFactor = 5; 
  BlueFact.nGreenFactor = 0; 
  BlueFact.nBlueFactor = 0; 
  BlueFact.nConstant = 0; 
   
  BitmapWindow->ChannelMix( &RedFact, &GreenFact, &BlueFact); 
}