LBitmapBase::LBitmapBase

#include "ltwrappr.h"

L_VOID LBitmapBase::LBitmapBase(void)

L_VOID LBitmapBase::LBitmapBase(uWidth, uHeight, uBitsPerPixel=24, uOrder=ORDER_BGR, pPalette=NULL, uViewPerspective=TOP_LEFT, crFill=0, uMemory=TYPE_CONV, pData=NULL, dwSize=0)

L_VOID LBitmapBase::LBitmapBase(pInfo, pBits)

L_VOID LBitmapBase::LBitmapBase(hDC, hBitmap, hPalette)

L_VOID LBitmapBase::LBitmapBase(pBitmapHandle)

L_UINT uWidth;

/* initial bitmap width */

L_UINT uHeight;

/* initial bitmap height */

L_UINT uBitsPerPixel;

/* The number of bits per pixel */

L_UINT uOrder;

/* color order */

LPRGBQUAD pPalette;

/* pointer to a palette*/

L_UINT uViewPerspective;

/* bitmap’s view perspective */

COLORREF crFill;

/* fill color value*/

L_UINT uMemory;

/* type of memory */

BITMAPINFO L_FAR * pInfo;

/* pointer to a bitmap info structure */

L_UCHAR L_FAR * pBits;

/* pointer to the bitmap data */

HDC hDC;

/* handle to a windows DC */

HBITMAP hBitmap;

/* handle to a device dependent bitmap */

HPALETTE hPalette;

/* handle of the palette */

pBITMAPHANDLE pBitmapHandle;

/* pointer to a LEAD bitmap handle */

L_CHAR L_FAR *pData;

/* data pointer */

L_UINT32 dwSize;

/* size of the data buffer pointed to by pData */

Constructs and initializes the member variables of the class object.

Parameter

Description

uWidth

The desired initial bitmap width.

uHeight

The desired initial bitmap height.

uBitsPerPixel

The number of bits per pixel. Valid values are 0, 1, 4, 8, 12, 16, 24, and 32. Use 0 to create an 8-bit grayscale bitmap. If uBitsPerPixel is 0, the function ignores the uOrder and pPalette parameters.

uOrder

Color order for 16-, 24-, and 32-bit bitmaps. If the resultant bitmap is less than 16 bits per pixel, this will have no effect since palletized images have no order. Possible values are:

 

Value

Meaning

 

ORDER_RGB

[0] Red, green, and blue color order in memory

 

ORDER_BGR

[1] Blue, green, and red color order in memory

 

ORDER_GRAY

[2] 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are only supported in the Document/Medical toolkits.

 

ORDER_RGBORGRAY

[3] Load the image as red, green, blue OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in the Document/Medical toolkits only.

 

ORDER_BGRORGRAY

[4] Load the image as blue, green, red OR as a 12 or 16-bit grayscale image. 12 and 16-bit grayscale images are supported in the Document/Medical toolkits only.

pPalette

Pointer to the palette that the bitmap will use. You can specify your own palette, or use NULL to use LEAD's fixed palette.

uViewPerspective

The desired view perspective for the bitmap. Possible values are:

 

Value

Meaning

 

TOP_LEFT

[0] Top-left of image is first in memory.

 

BOTTOM_LEFT

[2] Bottom-left of image is first in memory.

 

RIGHT_TOP

[4] (Document/Medical only) First row is the right side, first column is top side.

 

TOP_LEFT90

[4] (Document/Medical only) Same as RIGHT_TOP, which is TOP_LEFT rotated clockwise by 90 degrees.

 

LEFT_BOTTOM

[8] (Document/Medical only) First row is the left side, first column is top side.

 

TOP_LEFT270

[8] (Document/Medical only) Same as LEFT_BOTTOM, which is TOP_LEFT rotated clockwise by 270 degrees.

crFill

The color value to use to fill the bitmap after creating it.

 

uMemory

Flag that indicates the type of memory to allocate. Possible values are:

 

Value

Meaning

 

TYPE_CONV

[0x0001] Use conventional memory if the image will fit, otherwise swap to disk.

 

TYPE_COMPRESSED

[0x0200] (Document/Medical only) Allocate an RLE-compressed bitmap. You can use this flag with TYPE_CONV or TYPE_NODISK. For more information, refer to Speeding Up 1-Bit Documents.

 

TYPE_SUPERCOMPRESSED

[0x0400] (Document/Medical only) Keep images compressed in memory. This option causes slow access, but very low memory usage. This option is available only for 1-bit, 8-bit grayscale and 24-bit images.

pInfo

Pointer to a BITMAPINFO structure that describes the bitmap data.

pBits

Pointer to the bitmap data to be used in initializing the bitmap.

hDC

Handle to a windows DC.

hBitmap

Handle to a device dependent bitmap (DDB) of type HBITMAP.

hPalette

Handle of the palette to be used for the bitmap or NULL if the bitmap does not have a palette.

pBitmapHandle

Pointer to a LEAD bitmap handle that describes an allocated bitmap.

pData

Data pointer that will contain the bitmap data when uMemory is TYPE_USER. If pData is NULL, the data pointer must be passed later, by calling LBitmapBase::SetDataPointer, before the bitmap can be used.

dwSize

Size of the data buffer pointed to by pData. This should be at least pBitmap->Size. This parameter is only valid when uMemory is set to TYPE_USER.

Returns

None

Comments

These are the constructors for the LBitmapBase class. They construct and initialize the member variables of the class object.

LBitmapBase::LBitmapBase(void) will initialize the bitmap width, height, and bits per pixel to 0.

LBitmapBase::LBitmapBase(uWidth, uHeight, uBitsPerPixel, uOrder, pPalette, uViewPerspective, crFill, uMemory) constructs an LBitmapBase object and allocates a bitmap with the desired width, height, bits per pixel, color order, view perspective and memory type. You can check for successful allocation by calling the LBitmapBase::IsAllocated() member function. Even if the allocation fails, the class object is still constructed.

LBitmapBase::LBitmapBase(pInfo, pBits) constructs an LBitmapBase object and allocates a bitmap using the passed bitmap info and data (DIB). You can check for successful allocation by calling the LBitmapBase::IsAllocated() member function. Even if the allocation fails, the class object is still constructed.

LBitmapBase::LBitmapBase(hDC, hBitmap, hPalette) constructs an LBitmapBase object and allocates a bitmap using the passed hBitmap (DDB). You can check for successful allocation by calling the LBitmapBase::IsAllocated() member function. Even if the allocation fails, the class object is still constructed.

LBitmapBase::LBitmapBase(pBitmapHandle) constructs an LBitmapBase object and allocates a bitmap from another LEAD bitmap handle. You can check for successful allocation by calling the LBitmapBase::IsAllocated() member function. Even if the allocation fails, the class object is still constructed.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Elements:

LBitmapBase::~LBitmapBase, LBitmapBase::IsAllocated, Class Members

Topics:

Using Color Values in LEADTOOLS

Example

/*This is the example for LBitmapBase::LBitmapBase():*/

// this will call the default constructor and destructor when it is out of scope 
LBitmapBase MyBitmap;

/*This is the example for LBitmapBase::LBitmapBase(uWidth, uHeight, uBitsPerPixel, uOrde, pPalette, uViewPerspective, crFill, uMemory, pData, dwSize):*/

LBitmapBase      MyBitmap(100, 200, 24, ORDER_BGR, NULL, TOP_LEFT, 0, TYPE_CONV);
if(MyBitmap.IsAllocated())
//   Do something….

/*This is the example for LBitmapBase::LBitmapBase(pInfo, pBits):*/

L_VOID MyFunction()
{
   LBitmapBase TmpBitmap;    
   HGLOBAL hDIB;
   BITMAPINFO L_FAR  *pInfo;
   L_UCHAR L_FAR *pBits;     
   L_INT nColorData;          

   // Load a bitmap at 8 bits per pixel so that we can demonstrate palette handling 
   TmpBitmap.Load (TEXT("image3.cmp"), 8, ORDER_BGR);
   hDIB = TmpBitmap.ConvertToDIB(DIB_BITMAPV5HEADER);

   pInfo = (BITMAPINFO L_FAR *) GlobalLock( hDIB );
   if(pInfo->bmiHeader.biBitCount <= 8)
      nColorData = 1 << pInfo->bmiHeader.biBitCount;
   else
      nColorData = 0;

   pBits = (L_UCHAR L_FAR *) pInfo + sizeof(BITMAPINFOHEADER) + (nColorData * sizeof(RGBQUAD));
   
   LBitmapBase MyBitmap(pInfo, pBits);

   
GlobalUnlock(hDIB) ;
   GlobalFree(hDIB);
   TmpBitmap.Free();
}

/*This is the example for LBitmapBase::LBitmapBase(hDC, hBitmap, hPalette):*/

L_VOID TestFunc(HINSTANCE hAppInstance)
{
   HBITMAP    hBitmap=LoadBitmap(hAppInstance,TEXT("Bitmap1"));
   HDC       hDC=GetDC(0);
   LBitmapBase    MyBitmap(hDChBitmap0);
   ReleaseDC(0,hDC);
}

/*This is the example for LBitmapBase::LBitmapBase(pBitmapHandle):*/

BITMAPHANDLE hBitmap;
L_LOADBITMAP(TEXT("image1.cmp"), &hBitmap,sizeof(hBitmap), 0, ORDER_RGB,NULL,NULL);
LBitmapBase MyBitmap(&hBitmap);