LBitmapBase::GetPixelData

#include "ltwrappr.h"

virtual L_INT LBitmapBase::GetPixelData(pData, nRow, nCol, nBytes)

L_VOID *pData;

/* pointer to a buffer */

L_INT nRow;

/* row number of the pixel */

L_INT nCol;

/* column number of the pixel */

L_INT nBytes;

/* size of the buffer */

Gets the data of the specified pixel. No transformations are performed on the pixel data.

Parameter

Description

pData

Pointer to a buffer to be updated with the pixel data. This buffer should be able to store nBytes bytes.

nRow

The row number of the pixel.

nCol

The column number of the pixel.

nBytes

Size of the buffer pointed to by pData. The size should be large enough to contain the data for the pixel. The minimum size can be calculated with the following formula: (LBitmapBase::GetBitsPerPixel + 7) / 8.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function should be called only for 8, 16, 24, 32, 48 and 64-bit bitmaps. Here is how it works:

image\sqrblit.gif For 8-bit bitmaps, this function will retrieve the palette index for the specified pixel.

image\sqrblit.gif For 16-bit bitmaps, the function will retrieve the 2-byte value that forms the pixel.

image\sqrblit.gif For grayscale 16-bit bitmaps, the data will contain the gray value. LowBit and HighBit members of the BITMAPHANDLE structure indicate the valid pixel data.

image\sqrblit.gif For color 16-bit bitmaps, the data contains packed 5-bit R, G and B values. The high bit contains the alpha information. The Order member in BITMAPHANDLE structure determines whether the data is RGB or BGR.

image\sqrblit.gif For 24-bit bitmaps, the function will retrieve the 3 bytes containing the pixel color. The Order member in BITMAPHANDLE structure determines whether the data is RGB or BGR.

image\sqrblit.gif For 32-bit bitmaps, the function will retrieve the 4 bytes containing the pixel color and alpha information. The first 3 bytes contain the pixel color. The Order member in BITMAPHANDLE structure determines whether the data in the first 3 bytes is RGB or BGR. The 4th byte is the alpha channel information.

image\sqrblit.gif For 48-bit bitmaps, the function will retrieve the 6 bytes containing the pixel color. The Order member in BITMAPHANDLE structure determines whether the data is RGB or BGR. Each color component is stored as a 16-bit value, where 0 corresponds to black and 0xFFFF corresponds to full white.

image\sqrblit.gif For 64-bit bitmaps, the function will retrieve the 8 bytes containing the pixel color and alpha information. The Order member in BITMAPHANDLE structure determines whether the data in the first 6 bytes is RGB or BGR. Each color component is stored as a 16-bit value, where 0 corresponds to black and 0xFFFF corresponds to full white. The last two bytes contain the alpha information (also stored as a short value).

This function will return an error if nBytes is smaller than it should be. The minimum value for nSize is indicated in a formula above.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapBase::Access, LBitmapBase::Release, LBitmapBase::GetRow, LBitmapBase::PutRow, LBitmapBase::GetRowCol, LBitmapBase::PutRowCol, LBitmapBase::GetPixelColor, LBitmapBase::PutPixelColor, Class Members

Topics:

Raster Image Functions: Getting and Setting Pixel Values

 

Processing an Image

Example

L_VOID SwapRGBtoBGR(LBitmapBase & Bitmap, L_TCHAR * pszFile, L_INT nRow, 
                    L_INT nCol)
{
   L_UINT uTempValue;

   Bitmap.Load(pszFile);

   if (Bitmap.GetBitsPerPixel() == 24 || 
       Bitmap.GetBitsPerPixel() == 32)
   {
      L_UCHAR aPixel[4]; // Make it large enough for both bitmap types
      
      Bitmap.GetPixelData(aPixel, nRow, nCol, sizeof(aPixel));

      // Swap the red and blue values
      uTempValue = aPixel[0];
      aPixel[0] = aPixel[2];
      aPixel[2] = (L_UCHAR) uTempValue;

      // Put back the transformed pixel
      Bitmap.PutPixelData(aPixel, nRow, nCol, sizeof(aPixel));
   }
   else if (Bitmap.GetBitsPerPixel() == 48 || 
            Bitmap.GetBitsPerPixel() == 64)
   {
      L_UINT16 aPixel[4]; // Make it large enough for both bitmap types
      
      Bitmap.GetPixelData(aPixel, nRow, nCol, sizeof(aPixel));

      // Swap the red and blue values
      uTempValue = aPixel[0];
      aPixel[0] = aPixel[2];
      aPixel[2] = (L_UINT16) uTempValue;

      // Put back the transformed pixel
      Bitmap.PutPixelData(aPixel, nRow, nCol, sizeof(aPixel));
   }
   else
      MessageBox(NULL, TEXT("This example works only with "
                        "24-, 32-, 48- and 64-bit bitmaps!"), 
                  TEXT("Testing"), MB_OK);
}