LAnnButton::SetText
#include "ltwrappr.h"
virtual L_INT LAnnButton::SetText(pText, uFlags=0)
| /* the character string to assign */ | |
| L_UINT uFlags; | /* flags that indicate the object to process */ | 
Sets the text (character string) of the annotation object. This function is available in the Document/Medical Toolkits.
| Parameter | Description | |
| pText | The character string to assign to the annotation object. | |
| uFlags | Flags that determine the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: | |
| 
 | Value | Meaning | 
| 
 | 0 | Process only the specified object. | 
| 
 | ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. | 
| 
 | ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.
Required DLLs and Libraries
| LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | 
Example
For an example, refer to LAnnButton::GetText.