LAnimationWindow::IsAutoLoopEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled(L_VOID) const
Determines whether auto loop is enabled.
Returns
The current state for auto loop. Possible values are:
| Value | Meaning | 
| TRUE | Auto loop is enabled. | 
| FALSE | Auto loop is disabled. | 
Comments
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
Example
/*
The following example will set auto loop to TRUE, so every time an animation 
 is
played, the play will be continuous, i.e. will loop infinitely.
*/
L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   //Set auto loop to TRUE 
   MyAnimation.EnableAutoLoop(TRUE); 
 
   if (MyAnimation.IsAutoLoopEnabled())
   {
      MyAnimation.EnableLoop(FALSE); 
 //Has no effect
      L_BOOL bLoop = MyAnimation.IsLoopEnabled(); 
 //bLoop must be TRUE 
   }
   else
      MessageBox(hWndParent, TEXT("Auto 
 Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION); 
 
}