LAnimationWindow::IsAutoAnimateEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoAnimateEnabled(L_VOID) const
Determines whether auto animation is enabled.
Returns
The current state of auto animation. Possible values are:
| Value | Meaning | 
| TRUE | Auto animation is enabled. | 
| FALSE | Auto animation is disabled. | 
Comments
When auto animation is enabled, animation playback will begin automatically upon calling LAnimationWindow::Load, LAnimationWindow::SetBitmapList, or when constructing new objects.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | LAnimationWindow::LAnimationWindow, LAnimationWindow::EnableAutoAnimate, Class Members | 
| Topics: | 
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   WRPUNLOCKSUPPORT(); //unlock GIF support
   LAnimationWindow MyAnimation;
   L_INT nRetCode;
   MyAnimation.SetFileName(TEXT("eye.gif"));
   MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
   nRetCode = MyAnimation.Load();
   if (nRetCode!=SUCCESS)
   {
      MessageBox(hWndParent, TEXT("Failed 
 to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
      return;
   }
   //see if we need to call PlayAnimation or it has been 
 called
   if (!MyAnimation.IsAutoAnimateEnabled())
   {
      MessageBox(hWndParent,TEXT("Now 
 invoking PlayAnimation..."),TEXT("Example"),MB_OK|MB_ICONINFORMATION);
      MyAnimation.PlayAnimation();
   }
   else
      MessageBox(hWndParent,TEXT("AutoAnimate 
 is enabled!"),TEXT("Example"),MB_OK|MB_ICONINFORMATION);
   while (MyAnimation.IsPlaying())
   {
      if (MyAnimation.DoEvents())
         break; 
   }
}