LScreenCapture::StopCapture
#include "ltwrappr.h"
static L_INT LScreenCapture::StopCapture(void)
Stops the current capture process.
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
You should stop a previously started capture process before beginning another, or before the calling thread terminates.
You should not destroy any LScreenCapture object from another thread if this object is currently used in a capture operation without first calling LScreenCapture::StopCapture.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | 
Example
For an example, refer to LScreenCapture::IsCaptureActive.