LBitmapList::IsCreated
#include "ltwrappr.h"
virtual L_BOOL LBitmapList::IsCreated(L_VOID)
Determines whether a bitmap list has been created.
Returns
| TRUE | A bitmap list has been created. | 
| FALSE | A bitmap list has not been created. | 
Comments
The class object must contain a created bitmap list before you can use functions to insert, remove, or otherwise access bitmap list items.
You can create a bitmap list for the class object by doing one of the following:
 calling LBitmapList::Create
 calling LBitmapList::Create
 calling the constructor LBitmapList(LBitmapList L_FAR* pBitmapList)
 calling the constructor LBitmapList(LBitmapList L_FAR* pBitmapList) 
 using the = operator
 using the = operator
 using LBitmapList::Load
 using LBitmapList::Load 
 calling LBitmapList::CopyItems
 calling LBitmapList::CopyItems 
 calling LBitmapList::SetBitmapList
 calling LBitmapList::SetBitmapList
 calling LBitmapList::SetHandle.
 calling LBitmapList::SetHandle.
Required DLLs and Libraries
| LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | |
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Example
L_VOID IsCreatedSamples(HWND hWnd)
{
   LBitmapList BitmapList;
   LBitmapBase Bitmap;
   L_BOOL bIsCreated;
   BitmapList.Create ();
   // load three images and insert them in the list
   Bitmap.Load(TEXT("image1.cmp"), 0,ORDER_BGR);
   BitmapList.InsertItem (&Bitmap);
   Bitmap.Load(TEXT("image2.cmp"), 0,ORDER_BGR);
   BitmapList.InsertItem (&Bitmap);
   Bitmap.Load(TEXT("image3.cmp"), 0,ORDER_BGR);
   BitmapList.InsertItem (&Bitmap);
   // get the internal handle
   bIsCreated = BitmapList.IsCreated ();
   if(bIsCreated == TRUE)
      MessageBox(hWnd, TEXT("List created successfully"), TEXT("LBitmapList"), MB_OK);
   // destroy the list
   BitmapList.Destroy ();
}