LPlayBack::ValidateLines
#include "ltwrappr.h"
virtual L_INT LPlayBack::ValidateLines(nRow, nLines=1)
| L_INT nRow; | /* row number of the first line to validate */ | 
| L_INT nLines; | /* number of lines to validate */ | 
Validates the lines of a bitmap, that was added during an LFile object's load callback function, using the LPlayBack::Append function.
| Parameter | Description | 
| nRow | Row number of the first line in the bitmap to validate. In the LFile object's load callback function, this corresponds to the first line in the buffer. | 
| nLines | Number of lines to validate. In the LFile object's load callback function, this corresponds to the number of lines in the buffer. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
The LPlayBack::Append function enables you to update a bitmap list in an LFile object's load callback function, so that you can play an animation file as it is being loaded. The LPlayBack::ValidateLines() function lets you validate the lines that the animation playback engine will render to the target bitmap.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | Raster Image Functions: Creating and Maintaining Lists of Images | 
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Example
For an example, refer to LPlayBack::Append.