LBitmap::SmoothCallBack
#include "ltwrappr.h"
virtual L_INT LBitmap::SmoothCallBack(uBumpOrNick, iStartRow, iStartCol, iLength, uHorV)
| L_UINT32 uBumpOrNick; | /* flag */ | 
| L_INT32 iStartRow; | /* starting row */ | 
| L_INT32 iStartCol; | /* starting column */ | 
| L_INT32 iLength; | /* length */ | 
| L_UINT32 uHorV; | /* flag */ | 
Called for each bump or nick found by LBitmap::Smooth. This function is available in the Document/Medical Toolkits.
| Parameter | Description | |
| uBumpOrNick | Flag that indicates whether to remove bumps or fill in nicks. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | SMOOTH_BUMP | Remove a bump. | 
| 
 | SMOOTH_NICK | Fill in a nick. | 
| iStartRow | The starting row of the bump or nick. The rows are zero-based. | |
| iStartCol | The starting column of the bump or nick. The columns are zero-based. | |
| iLength | Length (in pixels) of the bump or nick. | |
| uHorV | Flag that indicates whether the element being smoothed is vertical or horizontal. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | SMOOTH_HORIZONTAL_ELEMENT | A horizontal bump or nick | 
| 
 | SMOOTH_VERTICAL_ELEMENT | A vertical bump or nick | 
Returns
| SUCCESS_REMOVE | Remove the bump or fill the nick. | 
| SUCCESS_NOREMOVE | Do not remove the bump or fill the nick. | 
| Otherwise | An error occurred. Refer to Return Codes. | 
Comments
This member function is called for each bump and nick found by LBitmap::Smooth. Return SUCCESS_REMOVE to have the bump removed or the nick filled. Return SUCCESS_NOREMOVE to leave the bump or nick unchanged. Pass any other value to abort. This value will be the return value of the LBitmap::Smooth().If flags SMOOTH_IMAGE_UNCHANGED and SMOOTH_SINGLE_REGION are being used, then the return value of this function affects only the internal single region that contains all the changes.
Required DLLs and Libraries
| LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | 
Example
For an example, refer to LBitmap::Smooth.