LBitmap::PicturizeCallBack
#include "ltwrappr.h"
virtual L_INT LBitmap::PicturizeCallBack(pCellBitmap, x, y)
| pBITMAPHANDLE pCellBitmap; | /* pointer to the bitmap handle */ | 
| L_INT x; | /* X coordinate */ | 
| L_INT y; | /* Y coordinate */ | 
Called every time the best match is found to replace the rectangle
| Parameter | Description | 
| pCellBitmap | The pointer to the bitmap handle referencing the bitmap that will be placed in the position starting at (x, y). Do not delete or change this bitmap in any way. | 
| x | X coordinate (column) where the new bitmap has been placed. | 
| y | Y coordinate (row) where the new bitmap has been placed. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
This callback is called every time the best match is found to replace the rectangle starting at (x, y) in the class object's original bitmap.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | 
Example
#include "ltwrappr.h"
class LUserBitmap : public LBitmap  
{
   HWND m_hWnd;
public:
   LUserBitmap(HWND hwnd);
   virtual L_INT PicturizeCallBack(
                                 pBITMAPHANDLE pCellBitmap,
                                 L_INT x,L_INT y
                               );
virtual ~LUserBitmap();
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
LUserBitmap::LUserBitmap(HWND hwnd)
{
   m_hWnd = hwnd;
}
LUserBitmap::~LUserBitmap()
{
}
L_INT LUserBitmap::PicturizeCallBack(
                                 pBITMAPHANDLE pThumb,
                                 L_INT x,L_INT y
                               )
{
   LBitmap ThumbBitmap(pThumb);
   RECT  rcDest;
   HDC   hdc = GetDC(m_hWnd);
   // assume that the original bitmap was viewed at 100% zoom factor.
   // Also assume that we are painting on a 24BPP display. 
   SetRect(&rcDest, x, y, x + ThumbBitmap.GetWidth(), y + ThumbBitmap.GetHeight());
   // paint the bitmap at (x,y) coordinates
   ThumbBitmap.Paint()->SetDC(hdc);
   ThumbBitmap.SetDstRect(&rcDest);
   ThumbBitmap.Paint()->PaintDC();
   ReleaseDC(m_hWnd, hdc);
   // return an error code if you want to abort the process
   return SUCCESS;
}
L_INT MyPicturizeFunc(HWND hWnd)
{
   LUserBitmap LeadBitmap(hWnd);
   //Load an image
   LeadBitmap.Load(TEXT("image1.cmp"), 0,ORDER_BGR);
   // Call add noise function
   // during the calling of this function
   // StatusCallBack will be called
   int nRet = LeadBitmap.Picturize(
            TEXT("d:\\ltwin14\\images"),
            PICTURIZE_LOADALL|PICTURIZE_RESIZE,
            32, 32);
   return nRet;
}