LBitmapBase::EnableUseLUT
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnableUseLUT (bEnable)
| L_BOOL bEnable; | /* flag that indicates whether to enable the LUT */ | 
Enables or disables the use of LUT.
| Parameter | Description | |
| bEnable | Flag that indicates when the LUT is used. Possible values are | |
| 
 | Value | Meaning | 
| 
 | TRUE | The LUT is used in all image processing functions, including save. (default). | 
| 
 | FALSE | The LUT is used only when painting. It is ignored when an image processing function is applied or when a file is saved. | 
Returns
The previous setting.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Elements: | LBitmap::WindowLevelFillLUT, LBitmap::WindowLevelBitmap, Class Members | 
| Topics: | |
| 
 | 
Example
RGBQUAD L_HUGE* pLUT;
L_INT nRet;
L_INT nMin, nMax;
L_INT nLowBit, nHighBit;
LBitmap myBitmap;
L_INT nLUTLen = 0;
LSettings::UnlockSupport(L_SUPPORT_MEDICAL, L_KEY_MEDICAL);
nRet = myBitmap.Load(TEXT("c:\\16.jpg"),16);
myBitmap.GetMinMaxBits(&nLowBit, 
 &nHighBit);
myBitmap.GetMinMaxVal(&nMin, 
 &nMax);
/* allocate the lookup table */
nLUTLen = 1<<(nHighBit - nLowBit + 1);
pLUT = (RGBQUAD L_HUGE*)malloc(sizeof(RGBQUAD) * nLUTLen);
/* fill the LUT with a color gradient */
myBitmap.WindowLevelFillLUT((RGBQUAD 
 L_HUGE*)pLUT,
                                 nLUTLen,
                                 RGB(255,0,0), 
 /* RED */
                                 RGB(0,0,255), 
 /* BLUE */
                                 nLowBit, 
 /* Starting value */
                                 nLUTLen, 
 /* Ending value */
                                 nLowBit, 
 /* Bitmap's LowBit */
                                 nHighBit, 
 /* Bitmap's HighBit */
                                 nMin, 
 /* Bitmap's MinVal */
                                 nMax, 
 /* Bitmap's MaxVal */
                                 0, 
 /*nFactor*/ 
                                 FILLLUT_INSIDE 
 | FILLLUT_LINEAR); /* Fill Inside range */
myBitmap.GetHandle()->LUTLength 
 = nLUTLen;
myBitmap.GetHandle()->pLUT = (RGBQUAD L_HUGE*)GlobalAllocPtr(GHND,sizeof(RGBQUAD) 
 * nLUTLen);
memcpy(myBitmap.GetHandle()->pLUT,pLUT,sizeof(RGBQUAD) * nLUTLen);
myBitmap.EnableUseLUT(TRUE);
myBitmap.ColorRes(24,CRF_BYTEORDERBGR|CRF_FLOYDSTEINDITHERING);
/* free the table */
free(pLUT);
if(myBitmap.GetHandle()->pLUT)
{
   GlobalFree(myBitmap.GetHandle()->pLUT);
   myBitmap.GetHandle()->LUTLength = 0;
}