Rich Text Annotation Object

Note: This topic is for Document/Medical only.

The Rich Text annotation object (ANNOBJECT_RTF) is a rectangle containing text that supports the Rich Text Format (RTF) file format.

In design mode, click and drag to specify the rectangle in the current window. Holding down the Shift key while drawing the rectangle will make the text annotation square. A dialog box then lets the user enter the text. A menu also appears for further formatting of text. Formatting support includes:

image\sqrblit.gif Font

image\sqrblit.gif Font size

image\sqrblit.gif Bold

image\sqrblit.gif Italic

image\sqrblit.gif Underline

image\sqrblit.gif Foreground Color

image\sqrblit.gif Background Color

image\sqrblit.gif Bullets

image\sqrblit.gif Numbering

image\sqrblit.gif Indenting

image\sqrblit.gif Alignment

For information on flipping, reversing or rotating annotation objects, refer to Flipping, Reversing and Rotating Annotation Objects.

With low-level functions, you must specify the rectangle that contains the text. Other applicable properties have the following defaults, which you can change:

Visible

Defaults to FALSE. It can be changed using the L_AnnSetVisible function.

Selected

Defaults to FALSE. It can be changed using the L_AnnSetSelected function.

Name

Defaults to an empty string. It can be changed using the L_AnnSetNameOptions function.

Foreground color

Defaults to red. It can be changed using the L_AnnSetForeColor function.

Text

Defaults to "AaBbYyZz". It can be changed using the L_AnnSetText function.

Fixed State

Defaults to not fixed. It can be changed using the L_AnnSetFixed function.

Hyperlink

Defaults to None. It can be changed using the L_AnnSetHyperlink function.

Tag (identifier)

Defaults to 0. It can be changed using the L_AnnSetTag function.

Window handle

Defaults to NULL or the handle inherited from the container. It can be changed for all objects using the L_AnnSetWnd function.

User mode

Defaults to design mode or the mode inherited from the container. It can be changed for all objects using the L_AnnSetUserMode function.

Related topics:

image\sqrblit.gif Implementing Annotations.

image\sqrblit.gif Types of Annotations.

image\sqrblit.gif Low-Level Coordinate System for Annotations.

image\sqrblit.gif Annotation Objects - Automated Features