L_RectFromBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_RectFromBitmap(pBitmap, ViewPerspective, lprc)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_INT ViewPerspective;

/* destination view perspective */

LPRECT lprc;

/* pointer to the RECT structure to be translated */

Translates a Windows RECT structure from the bitmap's view perspective to the specified view perspective.

Parameter

Description

pBitmap

Pointer to the bitmap handle referencing the bitmap that contains the rectangle.

ViewPerspective

Destination view perspective to which the rectangle should be translated.

lprc

Pointer to the RECT structure to be translated.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To use this function, do the following:

1.

Declare a Windows RECT structure and a pointer to it.

2.

Assign the values of a known rectangle in the bitmap.

3.

Call this function, passing the pointer to the RECT structure, and specifying the destination view perspective. (The function gets the source view perspective from the bitmap handle.)

4.

Get the translated rectangle from the RECT structure, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP, Windows CE.

See Also

Functions:

L_PointFromBitmap, L_PointToBitmap, L_RectToBitmap, L_ChangeBitmapViewPerspective, L_RotateBitmapViewPerspective

Topics:

Accounting for View Perspective

Example

/* This example finds out where the RECT {10,10,100,100 } */
/* of the bitmap would be in a BOTTOM_LEFT ViewPerspective */
BITMAPHANDLE LeadBitmap; /* Bitmap handle that holds the bitmap */
RECT rc;
rc.top = 10;
rc.left = 10;
rc.bottom = 100;
rc.right = 100;
L_RectFromBitmap 
( &LeadBitmap, BOTTOM_LEFT, &rc );