L_AnnGetTag
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_AnnGetTag(hObject, puTag)
| HANNOBJECT hObject; | /* handle to the annotation object */ | 
| /* address of the variable to be updated */ | 
Gets the tag of the specified annotation object. You can use this tag to uniquely identify objects when they are saved in a file. This function is available in the Document/Medical Toolkits.
| Parameter | Description | 
| hObject | Handle to the annotation object. | 
| puTag | Address of the variable to be updated with the object's tag. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
Before calling this function, you must declare a variable of data type L_UINT32. Then, pass the address of the variable in the puTag parameter. This function will update the variable with the tag of the annotation object.
Required DLLs and Libraries
| LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP.
See Also
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Example
For complete sample code, refer to the ANNOTATE example.
/* This example shows how an active object’s tag can be used to invoke a particular action. */
void TestAnnGetTag(HANNOBJECT hAnnObject)
{
   L_UINT32 ObjectTag; /* Tag used to identify an object */
   L_UINT ActiveState; /* Specifies whether the object can be activated */
   /* Get the tag and the active state */
   L_AnnGetTag(hAnnObject, &ObjectTag);
   L_AnnGetActiveState(hAnnObject, &ActiveState);
   /* Take an action based on the tag and the active state */
   if ((ObjectTag == 3) && (ActiveState == ANNACTIVE_ENABLED))
      MessageBox (NULL, TEXT("This is what we do for No. 3"), TEXT("Notice"), MB_OK);
   return;
}