L_PutBitmapRowCol

#include "l_bitmap.h"

L_INT32 EXT_FUNCTION L_PutBitmapRowCol(pBitmap, pBuffer, nRow, nCol, uBytes)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_UCHAR L_FAR * pBuffer;

/* pointer to the source buffer */

L_INT nRow;

/* number of the row to update */

L_INT nCol;

/* column offset within the row to update */

L_UINT32 uBytes;

/* number of bytes to update */

Copies data from a buffer to a bitmap, with an offset to the bitmap. The buffer to which pBuffer points contains uncompressed data.

Parameter

Description

pBitmap

Pointer to the bitmap handle referencing the bitmap to put data into.

pBuffer

Pointer to the buffer containing the image data.

nRow

The number of the row to update. The first row is 0, and the last row is 1 less than the bitmap height.

nCol

The column offset within the row to update. The first column offset is 0, and the last column offset is 1 less than the bitmap width.

uBytes

The number of bytes to update. Consider the bits per pixel, and avoid specifying a number that goes past the end of the row.

 

For a 1-bit bitmap, each byte represents 8 pixels. For a 4-bit bitmap, each byte represents 2 pixels. For an 8-bit bitmap, each byte represents 1 pixel. For a 16-bit bitmap, every 2 bytes represents one pixel. For 24-bit images, every three bytes represents one pixel. For a 32-bit bitmap, every four bytes represents one pixel. For a 48-bit bitmap, every six bytes represents one pixel. For a 64-bit bitmap, every eight bytes represents one pixel.

Returns

>=1

The number of bytes put.

< 1

An error occurred. Refer to Return Codes.

Comments

By using this low-level function to update any part of a row, you can write a procedure that updates a single pixel or a rectangular area within the bitmap.

This function accepts an offset parameter (nCol) in pixels and a length (uBytes) in bytes. Therefore, you must consider the bits per pixel of the bitmap when specifying these parameters. The following table describes the rules:

Bits Per
Pixel

 

Column Offset (in Pixels)

 

Bytes to Update

1

Must be a multiple of 8 (such as 0, 8, or 16).

Should not go past the end of the row. Consider that there are 8 pixels per byte.

4

Must be an even number (such as 0, 2, or 4).

Should not go past the end of the row. Consider that there are 2 pixels per byte.

8

Can be any column within the bitmap.

Should not go past the end of the row. Consider that there is 1 pixel per byte.

16

Can be any column within the bitmap.

Must be a multiple of 2 (such as 2, 4, or 6), because there are 2 bytes per pixel. Also, it should not go past the end of the row.

24

Can be any column within the bitmap.

Must be a multiple of 3 (such as 3, 6, or 9), because there are 3 bytes per pixel. Also, it should not go past the end of the row.

32

Can be any column within the bitmap.

Must be a multiple of 4 (such as 4, 8, or 12), because there are 4 bytes per pixel. Also, it should not go past the end of the row.

The bitmap memory must be locked when you use this function. Normally, you can call L_AccessBitmap to lock the memory before starting an operation that uses this function, then call L_ReleaseBitmap when the operation is finished.

Color order of the target bitmap is determined by the Order field in the bitmap handle. This value can be ORDER_RGB, ORDER_BGR or ORDER_ROMM.

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP, Windows CE.

See Also

Functions:

L_AccessBitmap, L_ReleaseBitmap, L_ClearBitmap, L_GetBitmapRow, L_PutBitmapRow, L_GetBitmapRowCol, L_GetPixelColor, L_PutPixelColor

Topics:

Raster Image Functions: Getting and Setting Pixel Values

Example

For a short example, refer to L_GetBitmapRowCol. For complete sample code, refer to the GETROW example.