L_DlgAddFrame

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_DlgAddFrame(hWndOwner, pDlgParams)

HWND hWndOwner;

/*owner of the dialog*/

LPADDFRAMEDLGPARAMS pDlgParams;

/*pointer to a structure*/

Displays the Add Frame dialog box, and gets the options for L_AddFrame. This function is available in the Raster Pro and above toolkits.

Parameter

Description

hWndOwner

Handle of the window that owns the dialog.

pDlgParams

Pointer to an ADDFRAMEDLGPARAMS structure to be updated with the values entered by the user through the dialog. Set members of this structure, before calling this function, to set the dialog’s initial values.

Comments

The Add Frame dialog can be seen below:

image\AddFrame.gif

Returns

SUCCESS_DLG_OK

The "OK" button was pressed, and the dialog exited successfully.

SUCCESS_DLG_CANCEL

The "Cancel" button was pressed, and the dialog exited successfully.

< 1

An error occurred. Refer to Return Codes.

Required DLLs and Libraries

LTDLGIMG
LTDLGKRN
LTDLGUTL
LTDLGCTRL
LTDLGCOM
LTDIS
LTIMG
LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

L_DlgInit, L_AddFrame, L_DlgAddBorder

Topics:

Dialogs: Artistic Effects

 

Using Imaging Common Dialog

Example

L_VOID ShowAddFrameDlg 

   HWND                  hWnd, 
   pBITMAPHANDLE         pBitmap, 
   LPDLGBITMAPLIST pList
)
{
   ADDFRAMEDLGPARAMS DlgParams ;

   memset ( &DlgParams, 0, sizeof ( ADDFRAMEDLGPARAMS ) ) ;

   DlgParams.uStructSize = sizeof ( ADDFRAMEDLGPARAMS ) ;

   DlgParams.uDlgFlags = DLG_ADDFRAME_AUTOPROCESS | 
                         DLG_ADDFRAME_SHOW_PREVIEW | 
                         DLG_ADDFRAME_SHOW_TOOL_ZOOMLEVEL ;

   DlgParams.pBitmapList = pList ;

   DlgParams.pBitmap = pBitmap ;

   L_DlgInit ( DLG_INIT_COLOR ) ;

   L_DlgAddFrame ( hWnd, &DlgParams ) ;

   L_DlgFree ( ) ;
}

L_VOID DoAddFrameSingleTile

   HWND hWnd, 
   pBITMAPHANDLE pBitmap, 
   L_TCHAR * pszTileImage 
)
{
   DLGBITMAPLISTITEM Items [ 1 ] ;
   DLGBITMAPLIST     bmplist ;

   Items [ 0 ].pszDescription  = NULL ;
   Items [ 0 ].pszFileName = pszTileImage ;
   Items [ 0 ].pBitmap    = (pBITMAPHANDLE)malloc ( sizeof ( BITMAPHANDLE ) );
   
    L_LoadBitmapResize( Items [ 0 ].pszFileName,
                        Items [ 0 ].pBitmap,
                        sizeof ( BITMAPHANDLE ),
                        100,
                        0,
                        24,
                        0,
                        ORDER_BGR,
                        NULL,
                        NULL ) ;

   bmplist.uStructSize = sizeof ( DLGBITMAPLIST ) ;
   bmplist.pBitmapList = Items ;
   bmplist.nCount      = 1 ;

   ShowAddFrameDlg ( hWnd, pBitmap, &bmplist ) ;

    L_FreeBitmap( Items [ 0 ].pBitmap ) ;

   free ( Items [ 0 ].pBitmap ) ;
}