LEADTOOLS Raster Imaging C DLL Help > LEADTOOLS Raster Imaging Features > Processing an Image > Correcting Colors |
The following functions are designed specifically for adjusting colors in an image:
Function |
Purpose |
Adjusts the bitmap tint by changing the colors in an image using two separate color wheel rotations. |
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Applies an anti-aliasing filter to a specific bitmap. |
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Performs specific Mathematical or logical operations on the colors of a bitmap. |
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Makes dark values darker and light values lighter to automatically enhance shadows and brighten the image. |
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Linearizes the number of pixels in a bitmap across RGB, YUV or Gray color space. |
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Adds a three-dimensional texture pattern by applying the bump image to the destination image. |
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Changes the hue of colors in a bitmap by rotating the color wheel. |
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Increases or decreases the saturation of colors in a bitmap. |
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Rebalances the colors in a bitmap in order to make color adjustments and to correct images which have more color than others. |
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Changes the hue, saturation and brightness of all or specified colors in the image. This function combines the functionality found in the L_ChangeBitmapHue, L_ChangeBitmapSaturation, and L_ChangeBitmapIntensity functions and allows you to change the overall hue, saturation and intensity all at one time, or adjust the parameters separately, or make adjustments in successive passes. |
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Creates an enlarged halftone screen for each image channel. |
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Replaces specified colors by adjusting values of hue, saturation and brightness. |
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Using any one of eight color spaces, resets those bitmaps pixel component values that fall inside or outside of a specified range. |
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Changes the distribution of the red, green, or blue channels. |
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Colors an 8, 12 or 16-bit grayscale bitmap. The function changes the color bits/pixel of the bitmap from the specified formats into 24-bit RGB format. |
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Applies color leveling to an image. It changes the image shadows, midtones and highlights. |
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Remaps the bitmap into a collection of rotated rectangles (cubic faces), in the Cubist style. |
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Draws a star on the bitmap. |
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Simulates painting an image with the watercolor dry brush technique. |
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Wraps the bitmap onto a 3D plane shaped by pnCurve. |
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Wraps the bitmap along its radius on a 3D surface shaped by pnCurve. |
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Divides the image into cells and makes it look as if it is being viewed through glass blocks. |
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Makes colored edges shine with a neon-like glow. |
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Inverts the colors in the specified bitmap, making it like a photographic negative. |
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Simulates the secondary reflections caused when bright lights are facing the camera lens. |
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Adds many spots of directed light sources to the bitmap. |
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Lightens or darkens all or part of a bitmap by remapping the pixel values. |
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Reflects the bitmap on an ocean surface. |
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Corrects color values by shifting the sample colors to the target colors. |
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Places the bitmap on parallel planes along the Z-axis bent towards a center point. |
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Places the bitmap on parallel planes along the Z-axis. |
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Changes a bitmap's hue values using a lookup table. |
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Corrects color values by shifting the sample colors to the target colors. |
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Changes the color of a bitmap by altering the definitions of one or more colors used by the bitmap. |
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Smoothes the rough edges in the bitmap. |
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Selects a specified number of bits of an 8, 12 or 16-bit grayscale bitmap and puts them into a mask, then colors the bitmap depending on the mask. This can show bitmap variances depending on user-defined conditions. |
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Selects a specified number of bits from an 8, 12 or 16-bit grayscale bitmap into a mask and places the mask in a new 8, 12 or 16-bit grayscale bitmap. |
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Swaps colors channels in a bitmap. |
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Replaces the red component of the pixels with the specified color. To replace only the red component for those pixels in the eyes of the bitmap, select a small region around the eye(s). |
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Places the bitmap inside a tunnel along the Z-axis. |