LBitmap::StartFastMagicWandEngine

#include "ltwrappr.h"

L_INT LBitmap::StartFastMagicWandEngine(pMagicWnd, uFlags = 0)

MAGICWANDHANDLE * pMagicWnd;

/* pointer to the magic wand handle */

L_UINT32 uFlags;

/* flags*/

Starts the fast magic wand engine.

Parameter

Description

pMagicWnd

Pointer to a MAGICWANDHANDLE. This handle is needed to be used in the fast magic wand operation.

uFlags

Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

LBitmap::StartFastMagicWandEngine must be called before calling LBitmap::FastMagicWand and LBitmap::EndFastMagicWandEngine.

When the handle to the MAGICWANDHANDLE is no longer needed, it should be freed by calling LBitmap::EndFastMagicWandEngine. For every call to LBitmap::StartFastMagicWandEngine there must be a call to LBitmap::EndFastMagicWandEngine.

This function supports 1, 8, and 24-bit images.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGCOR

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmap::DeleteObjectInfo, LBitmap::EndFastMagicWandEngine, LBitmap::FastMagicWand, LBitmap::ObjectCounter

Topics:

Raster Image Functions: Image Analysis

 

Processing an Image

Example

For an example, refer to LBitmap::FastMagicWand.