LBitmapBase::RotateViewPerspective

#include "ltwrappr.h"

virtual L_INT LBitmapBase::RotateViewPerspective(nAngle)

L_INT nAngle;

/* degrees of rotation */

Rotates the class object's bitmap by changing its view perspective.

Parameter

Description

nAngle

Degrees of rotation. Valid values +-90, +-180, +-270, or +-360. Positive values are clockwise; negative values are counterclockwise.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function achieves fast rotation by changing only the view perspective. After using this function, you can reverse the result by restoring the original view perspective.

Some functions must account for the view perspective. For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapBase::ChangeViewPerspective, LBitmapBase::GetViewPerspective, Class Members

Topics:

Raster Image Functions: Doing Geometric Transformations

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LBitmapBase__RotateViewPerspectiveExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap,Bitmap2;
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   nRet =MyBitmap.RotateViewPerspective(90);
   if(nRet !=SUCCESS)
      return nRet;
   return SUCCESS;
}