L_OilifyBitmap

#include "l_bitmap.h"

L_LTIMGEFX_API L_INT L_OilifyBitmap(pBitmap, uDim)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_UINT uDim;

/* dimensions of the neighborhood (uDim x uDim), in pixels */

Applies an oil-painting effect to the bitmap.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap to be affected.

uDim

Dimensions of the neighborhood used for filtering (uDim x uDim), in pixels.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

You control the effect by specifying the size of the neighborhood that is used for calculating the pixel value. For example, for 8x8, pass 8 in the uDim parameter. You increase the size of the neighborhood in order to decrease the amount of detail in the resulting image.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGEFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 2000 / XP/Vista.

See Also

Functions:

L_AddBitmapNoise, L_SharpenBitmap, L_PosterizeBitmap, L_MosaicBitmap, L_EmbossBitmap, L_AverageFilterBitmap, L_MedianFilterBitmap, L_IntensityDetectBitmap, L_SpatialFilterBitmap, L_BinaryFilterBitmap, L_MaxFilterBitmap, L_MinFilterBitmap, L_SolarizeBitmap, L_DlgOilify, L_WindowLevel, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_AddShadowBitmap, L_RevEffectBitmap, L_AgingBitmap, L_DiceEffectBitmap, L_FunctionalLightBitmap, L_PuzzleEffectBitmap, L_RingEffectBitmap, L_TextureAlphaBlendBitmap, L_BricksTextureBitmap, L_DeskewBitmap, L_DeskewBitmapExt, L_DiffuseGlowBitmap, L_GlowFilterBitmap, L_HalfTonePatternBitmap, L_HighPassFilterBitmap, L_MaskConvolutionBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap, L_DeskewCheckBitmap

Topics:

Raster Image Functions: Filtering Images

 

Applying Artistic Effects

Example

This example loads a bitmap and oilifies it.

 L_INT OilifyBitmapExample(L_VOID)
{
   L_INT nRet;
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle to hold the loaded image. */
   /* Load the bitmap, keeping the bits per pixel of the file */
   nRet = L_LoadBitmap (TEXT("C:\\Program Files\\LEAD Technologies\\LEADTOOLS 15\\Images\\IMAGE1.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   /* Oilify with neighborhood of 5 x 5 */
   nRet = L_OilifyBitmap(&LeadBitmap, 5 );
   if(nRet !=SUCCESS)
      return nRet;
   nRet = L_SaveBitmap(TEXT("C:\\Program Files\\LEAD Technologies\\LEADTOOLS 15\\Images\\Result.BMP"), &LeadBitmap, FILE_BMP, 24, 0, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   //free bitmap 
   if(LeadBitmap.Flags.Allocated)  
      L_FreeBitmap(&LeadBitmap);  
   return SUCCESS;
}