L_DlgWind

#include "l_bitmap.h"

L_LTDLG_API L_INT L_DlgWind(hWndOwner, pDlgParams)

L_HWND hWndOwner;

/* owner of dialog */

LPWINDDLGPARAMS pDlgParams;

/* pointer to a WINDDLGPARAMS structure */

Displays the Wind dialog box, and gets the options for L_WindBitmap. This function is available in the Raster Pro and above toolkits.

Parameter

Description

hWndOwner

Handle of the window which owns the dialog.

pDlgParams

Pointer to a WINDDLGPARAMS structure to be updated with the values entered through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values.

Returns

SUCCESS_DLG_OK

The "OK" button was pressed, and the dialog exited successfully.

SUCCESS_DLG_CANCEL

The "Cancel" button was pressed, and the dialog exited successfully.

< 1

An error occurred. Refer to Return Codes.

Comments

The Wind dialog.

Required DLLs and Libraries

LTDLGIMGEFX
LTDLGKRN
LTDLGUTL
LTDLGCTRL
LTDLGCOM
LTDIS
LTIMGUTL
LTIMGSFX
LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

L_DlgInit, L_WindBitmap

Topics:

Dialogs: Artistic Effects

 

Using Imaging Common Dialog

Example

 L_INT DLGWindExample(HWND hWnd,pBITMAPHANDLE pBitmap)
{
   L_INT nRet;
   WINDDLGPARAMS DlgParams ;
   memset ( &DlgParams, 0, sizeof ( WINDDLGPARAMS ) ) ;
   DlgParams.uStructSize   = sizeof ( WINDDLGPARAMS ) ;
   DlgParams.pBitmap       = pBitmap ;
   DlgParams.nAngle        = 4500 ;
   DlgParams.uDim          = 40 ;
   DlgParams.uDlgFlags     = DLG_WIND_SHOW_PREVIEW       |
                             DLG_WIND_SHOW_TOOL_ZOOMLEVEL;
   nRet = L_DlgInit ( DLG_INIT_COLOR ) ;
   if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED)
      return nRet;
   nRet = L_DlgWind ( hWnd, &DlgParams ) ;
   if(nRet < 1)
      return nRet;
   nRet = L_DlgFree () ;
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}